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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    It is worth noting that since they're mutually exclusive actions, you could feasibly macro F4 and B4 to one action, as well as Ley Lines and Between the Lines.

    But I agree, they should just innately be one button especially given how wonky macros are, and mixing the first two with Enochian would be a big QoL change.

    I would also like to add to this list: Having B2 upgrade into Freeze automatically, and having F2 upgrade into Flare. The former pairing at least would be great for level-synching.

    And if it wouldn't affect performance too much, maybe removing Scathe and just making B1 instant...?
    (0)
    Last edited by Archwizard; 07-09-2019 at 11:15 PM.

  2. #12
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Numenor1379 View Post
    Combining Enochian, F4 and B4 would work. But honestly you shouldn't have an issue with BLMs hotbar setup.

    I've got 2x F3s and 2x Enochians on my crossbars and still only use 36 spots.

    In case you didn't know, but B2 and Lucid Dreaming are 100% useless and can be deleted to free up two spots.
    Lucid can be used out of combat , and when rezzed to speed up mp regen i guess? :S
    (0)

  3. #13
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Skills that can be consolidated in 5.0 [Proc/Summon Skills Consolidation]

    BLM-
    • Scathe becomes Xenoglossy under the effect of Polygot.


    • Leylines becomes Between the Lines after its used like Geirskogul and Nastrond.


    • Blizzard IV becomes Fire IV while under the effect of Astral Fire (or some varient of the two.)



    Just some suggestions. Not everyone agrees with the scathe thing, but I think they server functionally the same purpose, with Xenoglossy doing it 1000x better. I can't think of a situation where using scathe would be better than using Xenoglossy? Maybe to save for an add phase for foul? iunno.
    (1)
    Last edited by Zyneste; 07-09-2019 at 11:22 PM.

  4. #14
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Warlyx View Post
    Lucid can be used out of combat , and when rezzed to speed up mp regen i guess? :S
    Transposing or casting into umbral ice does the job infinitely better in both these situations.

    The only (possible) benefit I can think of, is an extra cast of Fire 4, Despair or Flare. I suspect the latter 2 would result in a dps loss though in waiting for the mana regen tick to occur.
    (0)

  5. #15
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I like things as they are. If there are changes they need to be strictly optional. While some suggestions are fine for the majority of situations, they sometimes fail to take into account niche occurrences. Losing Scathe for Xenoglossy would be terrible when dealing with very weak or very low HP enemies for instance. Freeze now being a targeted spells means it can no longer be precast for free damage. B2 is now the only way do this, although admittedly the damage is abysmal.
    (1)

  6. #16
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    • Make Enochian a trait (counter starts with AF/UI)
    • Combine F4 & B4
    • Combine Ley Lines & Between the Lines
    (1)

  7. #17
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by JowyAtreides View Post
    The only (possible) benefit I can think of, is an extra cast of Fire 4, Despair or Flare. I suspect the latter 2 would result in a dps loss though in waiting for the mana regen tick to occur.
    MP doesn't regen in AF, even with Lucid... the only use I can think of is if you are in combat, on 0 MP, and without stacks; having Lucid in this case would reduce the wait before being able to cast B1/3.

    NB: Lucid used to be quite useful as an enmity drop, but since that's no longer a thing...
    (1)
    Last edited by Acidblood; 07-10-2019 at 12:59 AM.

  8. #18
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    As for Thundercloud procs, it's always a DPS gain to just use it as soon as it pops up, even if you're in AF. Well, presuming using it won't cause you to drop Enochian.
    Off Topic:
    Based on what math?

    Please correct me if I have gotten something wrong, however; from the math I've run:
    Thundercloud (TC) = 70 + (40 * 8) = 390 Potency / 2.5s = 156 PPS
    Fire I (F1) = 180 * 1.8 (in AF3) = 324 Potency / 2.5s = 129.6 PPS
    Fire IV (F4) = 300 * 1.8 (in AF3) = 540 Potency / 2.8s = 192.8 PPS
    Despair = 380 * 1.8 (in AF) = 684 Potency / 3.0s = 228 PPS

    You have MP (with UHx3) for 7 Fire spells in AF; so ideally 7xF4 (average 192.8 PPS) ...
    However, timing dictates that one of those needs to be a F1 (to refresh AF); thus we have the standard 3xF4 + F1 + 3xF4 (average 183.7 PPS) ...
    There is extra room in AF now though, which allows for a TC proc (ideally somewhere in the middle for 100% Thunder up time) plus a Despair at the end, so 3xF4 + F1 + TC + 3xF4 + Despair (average 185.6 PPS) ...
    Now you could fit in some more TC procs (either side of Despair), however; with Thundercloud being lower PPS than the average for the AF phase is this really worth it?

    One thing is for sure though, sacrificing F4's to fit in extra TC procs is a definite DPS loss.

    On Topic:
    Thus my suggestion that Thundercloud procs be able to be stored, either for longer or in a stack, until the point that they are actually beneficial.
    (0)

  9. #19
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Acidblood View Post
    Off Topic:
    Based on what math?

    Please correct me if I have gotten something wrong, however; from the math I've run:
    Thundercloud (TC) = 70 + (40 * 8) = 390 Potency / 2.5s = 156 PPS
    Fire I (F1) = 180 * 1.8 (in AF3) = 324 Potency / 2.5s = 129.6 PPS
    Fire IV (F4) = 300 * 1.8 (in AF3) = 540 Potency / 2.8s = 192.8 PPS
    Despair = 380 * 1.8 (in AF) = 684 Potency / 3.0s = 228 PPS

    You have MP (with UHx3) for 7 Fire spells in AF; so ideally 7xF4 (average 192.8 PPS) ...
    However, timing dictates that one of those needs to be a F1 (to refresh AF); thus we have the standard 3xF4 + F1 + 3xF4 (average 183.7 PPS) ...
    There is extra room in AF now though, which allows for a TC proc (ideally somewhere in the middle for 100% Thunder up time) plus a Despair at the end, so 3xF4 + F1 + TC + 3xF4 + Despair (average 185.6 PPS) ...
    Now you could fit in some more TC procs (either side of Despair), however; with Thundercloud being lower PPS than the average for the AF phase is this really worth it?

    One thing is for sure though, sacrificing F4's to fit in extra TC procs is a definite DPS loss.

    On Topic:
    Thus my suggestion that Thundercloud procs be able to be stored, either for longer or in a stack, until the point that they are actually beneficial.
    Thundercloud procs are actually two things in one.
    -- The entire potency of the full DoT on initial hit.
    -- Applies the regular DoT.

    So it is really:
    [70 + 390 + (40 * 8)]/ 2.5s = 312 PPS
    (1)

  10. #20
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Numenor1379 View Post
    Thundercloud procs are actually two things in one.
    -- The entire potency of the full DoT on initial hit.
    -- Applies the regular DoT.

    So it is really:
    [70 + 390 + (40 * 8)]/ 2.5s = 312 PPS
    That is only true if you aren't overriding an existing Thunder DoT; i.e. if Thunder is already up then you cannot include the full DoT potency (if any at all) in the base potency.

    The question is around the use of additional Thundercloud procs; i.e. beyond those necessary to maintain 100% Thunder uptime (or near enough to). As such, it is of no benefit to consider the DoT portion of Thunder / Thundercloud (as it either applies universally, or does not apply at all).

    Edit: For context the full 'standard' rotation, which gives 100% Thunder uptime, (and taken in the middle of a fight) would be:
    B3 > Xenoglossy > Sharpcast (weave) > T3 (or TC) > B4 > F3 > F4 > F4 > F4 > F1 > TC > F4 > F4 > F4 > Despair > B3 ...
    (1)
    Last edited by Acidblood; 07-10-2019 at 02:33 PM.

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