Then everyone would do it once when it's relevant and never again, and late-comers would struggle to find parties for it.An alternative would be the way WoW handles mounts, too. If you clear the Mythic raid while it's relevant, 100% drop rate (doesn't necessarily need to be 100% in FF14 of course, just keep drop rates as current). The moment it's no longer relevant, ie, doing old content unsynced, the drop rate plummets to an abyssmal 0.1% drop rate. You want the mount? Put in the work, one way or the other.
That's against FFXIV ethos.
Drop rates shouldn't drop with time, just difficulty.
If you include Ultimate in this then I vehemently disagree given the whole purpose of it being extremely challenging content.
In the case of Rathalos, I suspect it may be at Capcom's behest considering it's a giant advertisement for their game. It wouldn't exactly look good if people could curb stomp it into the ground, especially as the whole gimmick the devs made to emulate MHW would be trivialized completely.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'm waiting for the day my character name is finally not confused with references to Dune
On the subject of unsynced Rathalos - I feel that they would need to change how the fight works in order for it to work. Until this year, you had to be careful not to wipe due to over-dps in ARR trials unsynced. HW trials unsynced still posed a few problems for parties. I just feel the nature of how the Rathalos fight goes, going unsynced at level 80 would result in almost not being able to fail (failing the cow mechanic aside).
On the subject of an opinion of unsync content in general - They shouldn't punish players who are late to the game with super ultra rare drop rates. This is the exact opposite of how to encourage new players to a game. What should happen instead, is to reward players willing to do the content synced and reward them either further for running content at lowest ilvl setting. They already touch on this a little when it comes to orchestrian rolls and it might also help tie in a bit more acceptance and cooperation when these trials appear in mentor roulette (I mean, likely not, but maaaaaybe?)
I like how it is its challenging, fun, and it's a way for Capcom to show how terrifying Rathalos is. I don't think it should be unsynced the challenge should be preserved and I grinded for 50 of those +scales and I'd do it again, its one of the most unique fights in the game I dont want it to be a faceroll.
When I think of dangerous monsters in MH I think of Rathalos Diablos and Devil Joe as well as Beetlegeuse if they ever add more MH stuff I hope it's as challenging as Rathy EX.
I believe there's a misunderstanding here. I didn't say mount drop rates should be 100%, that's just how WoW handles mythic raid mounts. Keep synced drop rates as they are. I also didn't say synced old content should have 0.1% drop rate, it should keep its regular drop rate there, too. Only in unsynced content, which is where the content is "easy and no longer relevant", should the drop rate be decreased.
It's a middle ground thing. You want the mount? Either prepare to spend a *very* long time in the fight, or find a group, learn the fight and do it properly.
As for "Drop rates shouldn't drop with time, just difficulty", that's how it works, I'm afraid, and is liable to never change. The only way that would ever change would be to actually implement the 100% drop rate while relevant, then remove the drop entirely otherwise, which would lead to, as you say, people doing it once for the mount then never again and latecomers miss out. The compromise I'm proposing is a sort of best of both worlds thing. People willing to find a group and do the fight properly will have a higher chance of getting it, but latecomers will still have a chance to get it at some point if they put in the effort.
To be completely honest if you use a group like 3 War's and a SCH you won't have any issues at all even synced.
I remember farming it long long ago and Inner Release phases between 3 WARs, melted Rathalos.
Now with the potency increases I can see it being even easier for WAR's. That being said all of the tanks can do it the best, but WAR I would say is the best just for killing Rath's tail.
If they implement this, I hope they let you unlock skills regardless of Job level and just scale potency down.
I think the only reason they're not doing so is fear of skill inequality at the same level.
Lmao.
That was mainly an example of how difficulty scales. And no way is this G rank, since it's mainly based off the MHW variant, and MHW didn't have a G rank equivalent at the time of the collab (but will once Iceborne drops and there's Master rank). It would be a stretch to even say it's Tempered. Also the rewards are the scale+, which denotes high rank. Plus higher difficulty ranks often have different moves, and Rathalos here has the same moves as in MHW.
I don't know why people think I'm having difficulty with the content itself. If you read my original post, I did it a few days ago with no problems. It was me as a GNB, then two DRKs, and a WHM/SCH. The problem is that I get anxiety from using PF with strangers because people can get way too serious and even rude. I want to be able to do it with my friends, but they're not exactly great and could use the extra help that being able to do it unsynced at 80 at the current average high ilevel would bring. Just to give them a bit more slack in taking hits. And I was hopeful when it was added that it could be done solo, because even Tempered Rathalos in MHW can be soloed. I can solo a high rank Rathalos in my sleep in that game, so it's not exactly true to the game to not allow me to do that.
If you anxiety from PF the best way to get over it is to force yourself to use more often. If your friends are bad making the content easy won't make them better.
You must not know how anxiety works. Surprisingly, I don't think I'll ever just stop being afraid of people being rude and yelling at me. It's not unfounded -- people playing this game have a tendency to be very strict, serious, and somehow seem to have zero fun ever in their lives. I wouldn't have any problem if people were like "hey yeah it's chill whatever" but the people who join my PFs are never like that. They want to win on the first attempt or they leave, and if I make a mistake I get yelled at.
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