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  1. #11
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd just like some strategy even at level 2. Now I just don't see it like in similar games XI Xenoblade etc..
    (1)

  2. #12
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    back in my day one thundara could kill 9 mobs making the battle last 5 seconds or less and those mobs still gave out more then enough sufficient exp.
    (1)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Also those "useless spells" wouldn't really be useless.
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    From the new yoshi p post, kinda sounds like they make fights longer
    (1)

  5. #15
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    If they give more EXP, enough to keep the general progression of leveling up the same as it is now, then sure, great.

    Otherwise...no. Don't need the grind feeling even more grindy.
    (6)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by SuzakuCMX View Post
    If they give more EXP, enough to keep the general progression of leveling up the same as it is now, then sure, great.

    Otherwise...no. Don't need the grind feeling even more grindy.
    as I said that argument is invalid with my post^.^
    (3)

  7. #17
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Rokien View Post
    as I said that argument is invalid with my post^.^
    Then yes, longer fights are welcome.
    (6)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #18
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Fights are meant to be fast. Making fights slower would mess even more the solo/small party play.

    The chain system itself already reflects the desire of dev team in having full PT battles lasting no longer than 10 sec. IMO longer fights make the game even more boring...and i said this a few months ago...they should make bulkier monsters more part oriented (more resistent, stronger and rewarding more XP/kill when you compare to mobs oriented to solo/small groups fight)...pretty much like drakes and peistes originally were...mobs that were considered "too tough to solo" but that were killable in party and offered a better xp reward.

    IMO they just needed to balance this a bit...the original coblyn rewarding XP even to monsters that would take 2-3x longer to kill was annoying. But now we are back to FFXI style...with everyone rewarding the same XP ppl will just seek the easiest fight. As soon as they balance the difficulty of certain monsters, they will migrate to another ones.
    (0)

  9. #19
    Yoshida himself said he would like longer battles. The dev team also said they'll adjust chain timers because people said the higher ones are way too quick in general and it was clearly deisgned for Powerleveling.
    (3)

  10. #20
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Heck. I just want longer quests in general.
    (8)

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