MNK does not support your idea as their combos aren't rigidly enforced like that. DNC has an issue here too as their combos have branching paths.
Moreover, SE has already addressed this idea. Basically this isn't the way FFXIV is meant to be played.


MNK does not support your idea as their combos aren't rigidly enforced like that. DNC has an issue here too as their combos have branching paths.
Moreover, SE has already addressed this idea. Basically this isn't the way FFXIV is meant to be played.
Except that it's EXACTLY the way the game is meant to be played.
Maybe it's a translation thing and the original Japanese says or implies something different, but SE is constantly making excuces that sound like complete BS. (no portable orchestiron because they can't change field music onthe fly, despite mounts doing it all the time, etc.)

Branching is not a problem at all. Every skill in a chain can be set on a separate keybind as it is now. This is supposed to be QoL enhancement. I main MNK and I couldn't care less about the DPS loss due to not going for double True Strike during a Twin Snakes buff. I like the flow of the Flank-> Rear -> Flank rotation, only exception to this is Demo which is the rear combo starter every now and then.
Wow, never played PVP so I had no idea this already existed. Makes me wonder even more why it's not available in PvE content.
Says... you?
Frankly I'd hate this. With a single button combo, you lose track of which skill you're using at any given time.
You won't know which skill is Soul Eater to generate HP and Blood, or which skill is the Armour Crush to refresh your Huton, etc.




Except it isn't a choice in PvP. You cannot opt out of having your combos chained, which has been a major complaint because a lot of players dislike it. I don't want half the jobs to essentially become spamming a single button in between oGCD weaves. Dragoon, for example, is already practically barren with how few skills it now has. Reducing that even further would just make the job feel boring. Yoshida said the only reason they have combo consolidation in PvP is due to the dynamic nature of attacking other players. Having a ton of buttons may be too cumbersome to manage in an unscripted environment. Ironically, the lack of skills as been arguably the biggest complaint regarding PvP.
That wasn't their excuse. While I disagree with it, they didn't want to make a "portable orchestrion" was partly because they prefer each zone to have its own unique music. The other reason is technical limitations. Mounts have a pre-determined song that cannot be changed. A portable orchestrion necessities coding because players will interact with it. This is why we still can't have the Glamour Dresser in our houses.Except that it's EXACTLY the way the game is meant to be played.
Maybe it's a translation thing and the original Japanese says or implies something different, but SE is constantly making excuces that sound like complete BS. (no portable orchestiron because they can't change field music onthe fly, despite mounts doing it all the time, etc.)
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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