Hotbar space. Which in turn also leads to losing less abilities every expansion.
I play on controller, and I'd hate this.
KB players have an entire keyboard to play with, so... I don't get it.
Then it's a good thing it could be added as an option and not forced down everyone's throat. Seriously, if you don't like it, there's still no reason to be opposed to it.
I agree that this would not benefit many jobs, but there are a select few (tanks in particular; GNB most of all) that could really use some freed-up hotbar space.
Last edited by Raldo; 07-12-2019 at 12:19 AM.
I don’t play DRG that often, but I’ve never had issues with hotbar space for the job. My ShB hotbars all fit onto 2 crossbars with free slots left over.
Sage | Astrologian | Dancer
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Hyomin Park#0055
"Hotbar space" doesn't always mean "I'm 100% out of hotbar space, and I need more slots." It can also mean "this hotbar layout just feels awkward and no amount of moving skills around seems to improve things."
But while you were setting up all your hotbars for various jobs, did you ever say to yourself, "gosh, I wish I didn't have to put this skill here." My biggest issue recently that a chain combo button would solve has been with my AOE skills. Many jobs gained an increased number of AOE skills, and I like to keep them on keyboard numbers 7+8+Ctrl7+Ctrl8, but some classes now have so many AOEs that I've had to shove stuff over onto Alt#, 9, or elsewhere, which I'm not accustomed to using for that purpose.
To bring this back to DRG, when I bother to setup that hotbar, I will almost certainly say to myself "Ugh, a 3-part AOE combo, two circle-AOEs, and two line-AOEs? Sheesh!" I will find a way to make it work, but it won't be comfortable. Condensing that 3-part combo down to a single button would go a long way toward making switch back and forth between jobs less jarring, since I try to keep similar buttons in similar places across all jobs.
Back in HW, I had a similar problem when I realized the 1-2-3 combo was going to 1-2-3-4. My 4th combo buttons were kinda jammed up on the Ctrl hotbar, while 1-2-3 was just 1-2-3. Yuck. I could've moved EVERYTHING around to make 1-2-3-4 line up, but then I'd have to move around a ton of other stuff, and if I do that, then I'm going to be absolute garbage until I re-train my muscle memory.
It's cool that you don't seem to have this problem, but do you just reset all your muscle memory between expansions or something so you can re-place all your actions in new spots now that the new actions have juggled all your shit around?
Last edited by Raldo; 07-12-2019 at 12:57 AM.
I spend a lot of time rearranging my hotbars—especially when I’m playing the job for the first time. If I find something in an awkward spot, I either opt to move it to somewhere more intuitive or I find a way to get used to where it is if the latter isn’t an option. Using the extended cross helps with this a lot, since I can access my second bar fully with R2+L2 or L2+R2 without having to swap the crossbars.
If I say that, I usually shift things around. When I was learning how I wanted DNC to be, I had originally made a hotbar sim as a rough draft for my in-game hotbar. When I saw that I didn’t quite like where I had placed some of my skills, I simply moved them around until it felt more intuitive.But while you were setting up all your hotbars for various jobs, did you ever say to yourself, "gosh, I wish I didn't have to put this skill here." My biggest issue recently that a chain combo button would solve has been with my AOE skills. Many jobs gained an increased number of AOE skills, and I like to keep them on keyboard numbers 7+8+Ctrl7+Ctrl8, but some classes now have so many AOEs that I've had to shove stuff over onto Alt#, 9, or elsewhere, which I'm not accustomed to using for that purpose.
For the most part, I keep single-target rotations and AOE rotations in roughly the same spots across all of my jobs when I can. That way, I’m used to AOE being L2+ O > X > square or the like. On my tanks, their combos are mostly mapped out the same way (with DRK being a little different since they only have the one, so other buttons match where my Goring Blade or Storm’s Path would be).
Most of my jobs that I play often going into ShB kept most of their skills in their original spots. Skills that were pruned/removed are usually replaced with the newer ones—for example, on BRD: since we lost Straight Shot and it was replaced with Refulgent Arrow at level 70, I removed where my original Refulgent was, and replaced that skill with Shadowbite, our new AOE Sidewinder (which works, since it’s with Quick Nock, so it’s with my other AOE skills). I didn’t have to retrain my muscle memory for Barrage > RA so much as I just had to remember I no longer have to wait for it to proc or settle for Empyreal while doing my burst.
I also have an auxiliary hotbar that uses the NUM pad on my keyboard for things that are not used as often—like tank stances. Most of the time now, I’m probably not going to turn them off in a dungeon or raid (save for a swap in the latter), so I just have it keybound to NUM5 since it’s a one-and-done button. Same for AST sects—usually in raids I cannot swap between Noct and Di, so they’re also on the NUM hotbar because they’re one and done. Only time I swap them is for dungeons to pre-Shield a tank before a pull, but that’s not entirely necessary to do. And it only works if they don’t immediately start pulling stuff, since combat locks you into a sect.
I’ve managed to make it work simply because I practice my new layouts. Most of the “relearning” isn’t a super human feat—it just takes a bit of practice to break old habits and form new ones.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Then it no longer becomes optional. Or rather, it becomes an increasing inconvenience for players who dislike it because they now have to find more and more space or be forced into a system they didn't want.
It took me a bit to get used to not pressing Heavy Thrust and Impulse Drive but I broke the habit pretty much while leveling to 80. If you're having that much difficulty with comfortable button placement, might I suggest a MMO mouse? I use the Logitech 600 because it has an third mouse click—which I bind ctrl to. This basically allows 24 buttons all on the side grid. I've then set up my hotbars like this...
Ignore my hodgepodge Dragon Sight placements. Still haven't decided where I want them yet.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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