Quote Originally Posted by Burningskull View Post
They remove the cost of damage dealing spells? Cause with no cast time and the ability to move on demand I'm having trouble finding a reason to play casters over physical ranged.
I'm assuming you mean cast and not cost?

Assuming you indeed meant cost, why? What would it achieve? What limitations are there due to cost right now?

Assuming you meant cast, RDM and SMN are already over 50% instant cast spellcasters and BLM deal much bigger numbers with a perfectly assembled skillset. They have instant cast procs and an instant cast 750 potency skill every 15 seconds which if all managed correctly will never result in a dps loss over other classes. They have unlimited mana, no other responsibilities than to look after oneself and good mobility options if you use Triplecast and Aetherial Manipulation, the latter you'll find makes it so you don't have to actually move very much (provided you have a good partner to teleport to for safety). We now also have a skill which gives us 100% control of our downtime preparations.