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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    So how long before...

    They remove the cost of damage dealing spells? Cause with no cast time and the ability to move on demand I'm having trouble finding a reason to play casters over physical ranged.
    (1)

  2. #2
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    Maybe that BLM still dominates the DPS output over all the classes is reason enough.
    (5)

  3. #3
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Well, they are not going to remove Black Mage's mana costs, because that's still pretty much primary mechanic of the job. For Summoner and Red Mage....doubt they are going to remove costs all together, but they might make overall mana spending less than what Lucid restores. Or they might not to keep the cost of raise punishing.
    (1)

  4. #4
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    They remove the cost of damage dealing spells? Cause with no cast time and the ability to move on demand I'm having trouble finding a reason to play casters over physical ranged.
    I'm assuming you mean cast and not cost?

    Assuming you indeed meant cost, why? What would it achieve? What limitations are there due to cost right now?

    Assuming you meant cast, RDM and SMN are already over 50% instant cast spellcasters and BLM deal much bigger numbers with a perfectly assembled skillset. They have instant cast procs and an instant cast 750 potency skill every 15 seconds which if all managed correctly will never result in a dps loss over other classes. They have unlimited mana, no other responsibilities than to look after oneself and good mobility options if you use Triplecast and Aetherial Manipulation, the latter you'll find makes it so you don't have to actually move very much (provided you have a good partner to teleport to for safety). We now also have a skill which gives us 100% control of our downtime preparations.
    (1)

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by JowyAtreides View Post
    I'm assuming you mean cast and not cost?

    Assuming you indeed meant cost, why? What would it achieve? What limitations are there due to cost right now?

    Assuming you meant cast, RDM and SMN are already over 50% instant cast spellcasters and BLM deal much bigger numbers with a perfectly assembled skillset. They have instant cast procs and an instant cast 750 potency skill every 15 seconds which if all managed correctly will never result in a dps loss over other classes. They have unlimited mana, no other responsibilities than to look after oneself and good mobility options if you use Triplecast and Aetherial Manipulation, the latter you'll find makes it so you don't have to actually move very much (provided you have a good partner to teleport to for safety). We now also have a skill which gives us 100% control of our downtime preparations.
    I indeed meant cost. The removal of TP makes Physical Ranged and Melee much more appealing to me. I tried a RDM for a little bit in a 70 dungeon and found I was burning through mana much more often than I use to.
    (0)

  6. #6
    Player
    Xephna's Avatar
    Join Date
    Nov 2018
    Posts
    24
    Character
    Xephna Weaving
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I indeed meant cost. The removal of TP makes Physical Ranged and Melee much more appealing to me. I tried a RDM for a little bit in a 70 dungeon and found I was burning through mana much more often than I use to.
    How are you having mana issues in a level 70 dungeon as a red mage? Are people dying left and right so you had to raise them constantly?
    (1)

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,086
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Xephna View Post
    How are you having mana issues in a level 70 dungeon as a red mage? Are people dying left and right so you had to raise them constantly?
    My understanding is that RDM is fairly tight on MP now, I assume to prevent the Res Mage shenanigans in StB, and that pretty early on in any given fight they have to start using Lucid on cooldown.
    (1)

  8. #8
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Burningskull View Post
    They remove the cost of damage dealing spells? Cause with no cast time and the ability to move on demand I'm having trouble finding a reason to play casters over physical ranged.
    Never. If you do not want to do ranged magic damage, than don't.
    (1)

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xephna View Post
    How are you having mana issues in a level 70 dungeon as a red mage? Are people dying left and right so you had to raise them constantly?
    Red mage will run out of mana for extended fights with no downtime, even with Lucid being used ocd. Doing 1 or 2 raises will cause you to run out of mana quickly, even if you have super ethers on hand.
    (2)

    Watching forum drama be like

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    They will not remove MP costs. Unlike TP, MP costs are very relevant to the jobs that use them, and serve as a hard limiter without being an arbitrary "You can do this once per day" system.
    (1)

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