They remove the cost of damage dealing spells? Cause with no cast time and the ability to move on demand I'm having trouble finding a reason to play casters over physical ranged.
They remove the cost of damage dealing spells? Cause with no cast time and the ability to move on demand I'm having trouble finding a reason to play casters over physical ranged.
Maybe that BLM still dominates the DPS output over all the classes is reason enough.
Well, they are not going to remove Black Mage's mana costs, because that's still pretty much primary mechanic of the job. For Summoner and Red Mage....doubt they are going to remove costs all together, but they might make overall mana spending less than what Lucid restores. Or they might not to keep the cost of raise punishing.
I'm assuming you mean cast and not cost?
Assuming you indeed meant cost, why? What would it achieve? What limitations are there due to cost right now?
Assuming you meant cast, RDM and SMN are already over 50% instant cast spellcasters and BLM deal much bigger numbers with a perfectly assembled skillset. They have instant cast procs and an instant cast 750 potency skill every 15 seconds which if all managed correctly will never result in a dps loss over other classes. They have unlimited mana, no other responsibilities than to look after oneself and good mobility options if you use Triplecast and Aetherial Manipulation, the latter you'll find makes it so you don't have to actually move very much (provided you have a good partner to teleport to for safety). We now also have a skill which gives us 100% control of our downtime preparations.
I indeed meant cost. The removal of TP makes Physical Ranged and Melee much more appealing to me. I tried a RDM for a little bit in a 70 dungeon and found I was burning through mana much more often than I use to.I'm assuming you mean cast and not cost?
Assuming you indeed meant cost, why? What would it achieve? What limitations are there due to cost right now?
Assuming you meant cast, RDM and SMN are already over 50% instant cast spellcasters and BLM deal much bigger numbers with a perfectly assembled skillset. They have instant cast procs and an instant cast 750 potency skill every 15 seconds which if all managed correctly will never result in a dps loss over other classes. They have unlimited mana, no other responsibilities than to look after oneself and good mobility options if you use Triplecast and Aetherial Manipulation, the latter you'll find makes it so you don't have to actually move very much (provided you have a good partner to teleport to for safety). We now also have a skill which gives us 100% control of our downtime preparations.
How are you having mana issues in a level 70 dungeon as a red mage? Are people dying left and right so you had to raise them constantly?
My understanding is that RDM is fairly tight on MP now, I assume to prevent the Res Mage shenanigans in StB, and that pretty early on in any given fight they have to start using Lucid on cooldown.
Red mage will run out of mana for extended fights with no downtime, even with Lucid being used ocd. Doing 1 or 2 raises will cause you to run out of mana quickly, even if you have super ethers on hand.
Watching forum drama be like
They will not remove MP costs. Unlike TP, MP costs are very relevant to the jobs that use them, and serve as a hard limiter without being an arbitrary "You can do this once per day" system.
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