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  1. #1
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90

    SAM is undertuned again.

    To start, here's the hard data:

    https://www.fflogs.com/zone/statistics/28/#boss=1045
    https://www.fflogs.com/zone/statistics/28/#boss=1046

    There's nothing wrong with BLM having higher DPS than SAM. It's harder to play; it should be a bit ahead. And MCH should absolutely be third in line, but given their mobility and utility advantage they should definitely be behind SAM by a bit more than they are. After that is where things get silly.

    Monk and Dragoon both have AOE party buffs that make them desirable. They're behind us by about 1-2% personal DPS and have AOE damage buffs. DRG is clearly significantly stronger than monk given that they have better utility and they're so close behind MNK.

    Ultimately, I think everything from and including monk needs higher personal DPS. I realize there's going to be some variability from fight to fight, but I feel confident that the same old lolSAM trend is emerging.

    I'd prefer to see straight potency buffs over a rework of anything but Shoha which probably shouldn't exist in its current form. Shoha just ensures that fights which have significant downtime periods will skew SAM while those without it will cause us to suffer.

    I think they should take the Shoha animation and have it play on Tsubame-Gaeshi if you double up a midare, add a ton of extra DPS and some recast delay so I can actually watch the animation for once (I haven't seen it all the way through yet because it works horribly as an OGCD), and I'll be a happy camper.
    (11)

  2. #2
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    We need Hagakure.
    (6)

  3. #3
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    For a second there I thought you were serious o_ô
    (1)

  4. #4
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Only melee thats undertuned right now is Ninja, Dragoon is way to strong for how easy it is to play though.
    (6)

  5. #5
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Not sure if its samurai that is undertuned or if its machinist that is overpowered but one thing for 100% sure is that Shôha is pathetic and absolutely need a massive buff/rework.
    We knew before ShB release that is was a useless skill and they left it intact...

    So let me get this straight:
    You get a shôha stack per meditation proc, it takes 5 procs to get shôha to full power wich will pretty much NEVER happen and on top of that there is a 30 secs TIMER on your shôha stacks? for a 500 potency attack? ARE YOU MAD?

    I've seen it mentioned many times but they should rework it so that you simply get a shôha stack when you use Midare Setsugekka and NO TIMER ON IT.
    Use Midare 5 times and you get your full power shôha. Or maybe a shôha stack per Hissatsu Seigan used... idk
    And obviously it needs far better potency. As it stand right now it's just laughable honestly...
    (5)

  6. #6
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Yep. I'm afraid SAM and SMN are the new ShB clown jobs until SE doesn't decide to do something about it.
    (5)

  7. #7
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    The game is too easy as is. Buffing almost everyone is a bad suggestion. Better would be nerfing the top ones.
    (1)

  8. #8
    Player
    Daethir's Avatar
    Join Date
    Nov 2018
    Posts
    26
    Character
    Erathor Dazkar
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    Quote Originally Posted by Gallus View Post
    Yep. I'm afraid SAM and SMN are the new ShB clown jobs until SE doesn't decide to do something about it.
    Tfw it's the two jobs I'm leveling right now.
    (3)

  9. 07-08-2019 11:17 PM

  10. #9
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Quote Originally Posted by Nanami_Naniwa View Post
    For a second there I thought you were serious o_ô
    Friend, the reason SAM is expected to have such higher DPS than other jobs is because it's what's called a "Selfish DPS" as in, it basically adds nothing of value in terms of buffs or utility AT ALL to the party. It has to actually do enough more damage than the others to be viable to bring this job without these things. Then it fits a perfectly fine niche role as a "buff receiver" who can do a lot with the buffs other jobs give it.

    Being only slightly stronger than the other Melee DPSes who all bring good utility ain't it, fam.
    (12)

  11. #10
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by snipski View Post
    Only melee thats undertuned right now is Ninja, Dragoon is way to strong for how easy it is to play though.
    This is a silly argument...,

    Given almost every job now is easy to play lol.

    I’ve tried plenty of jobs and I’m NGL, they play smooth as hell. They’re not mechanically difficult at all

    Granted I haven’t tried all, and there’s claimed to be 1 or 2 are pretty complex. But I’d honestly say the difficulty between most jobs right now are pretty even.

    to try say Dancer Bard SAM or jobs like this are harder to play then dragoon is crazyness realistically, even SE Admit they're simplifying jobs, this is to allow People access to it and content by taking the Curve away from Jobs and Putting in the content. i've played Machinist bard i played SAM i played Dragoon, none of them i found particularly Difficult to realistically pick up and get the Idea of the goal.

    maybe Summoner is as complicated as they say, maybe Ninja is also , i hear they offer a great depth of complexity to really maximise, however, 2 Jobs out of the 14 which exist Do not set a bar of "difficulty among DPS". so lets not throw around the "its too easy to be that effective" card, because it could be proclaimed to majority of the jobs currently. People not to leave this concept of "my job is harder then yours".. because the only thing that makes a Job hard is what u specifically suffer at doing.

    for example, i've at a point mained almost every DPS Job within the same expansion, and i'll be serious.

    I picked up every one of them faster then Dragoon, i litterally Suck at Dragoon, i couldnt even Survive the fight long enough to get its Opener executed before dying, even though i had Picked up Monk and Ninja and done the same mechanics. Its a shame because i came to this game BECAUSE of dragoon, but i litterally cant play the thing to save my life.

    FFXIV apart from 1 or 2 jobs Realistically come to Muscle Memory, Its just learning a Opener.. learning a Rotation/Priority list its not hard, hence why alot of people in SB proclaimed Summoner was Easymode even tho new players to the job Found it so complicated and punishing to pull off, the games Job System is built to be Easy for a Experienced Player and be initituve enough to give a New player the aid it needs to learn that job. when every job in the game is simplified each expansion to introduce New players into it, ofcourse people who are older to the game will find them easymode, ur suspose to.

    Its just as Simple as that, the problem is, people cling to "difficult" Jobs to avoid this stigma of "your job is Easymode"... while they sit on a Job which is Just as Easy to play. jobs arent made to be difficult, the content is. the difficulty doesnt come from repeating the Exact same set up for the 500th time today.
    (4)
    Last edited by Drayos; 07-09-2019 at 04:58 AM.

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