Tbh 99% of the rotations in this game prove that you can have a flawless flowing smooth design while maintaining a level of skill curve to each playstyle.

No job feels overwhelming difficult and I’d argue on the majority none of them feel too easy.

I think a refinement on RDM is in order just to give it some more room to optimise and apply a skill curve to but I guess it’s a good option for someone who doesn’t normally dps or to experience new content with. So possibly the reason.

I’ve tried machinist, bard and dragoon so far and although prolly aren’t the most complicated jobs there, there’s defiantly things there which u can see how u can optimise and things you can learn to get more out of the jobs potiental.

Shadowbringers has been amazing, and outside a couple of things I think could be changed overall job design across the board has been amazing.