All these people in here talking about 50 dungeons and shit. Heal an extreme and tell me if you have time and mana to dps. Tired of these duty roulette people who know it all
All these people in here talking about 50 dungeons and shit. Heal an extreme and tell me if you have time and mana to dps. Tired of these duty roulette people who know it all
I'm pulling about 5.5k dps in Titania EX with loads of extra MP left over.
Basically the only increased healing I've seen in ShB is on large dungeon pulls, bosses seem to be the usual amount of damage.
Not a healer myself, but as a Tank I can confirm bosses hit for mostly the same in endgame content. Leveling wasn’t as clear cut, but the only outlier I can think of is Innocence’s tank buster.
But, the low level dungeons are where players start at, fall in love, and learn how to play. PPl, would regularly quit playing Monster Hunter in the past due to the early equipment and material grinding and well "kill five apatoph/velociprey/jaggi" missions, you know, which can be like two weeks for players who were new
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Ewwwwwww, it's all glowwy again!
Even when doing learning runs with PuGs, I was still spending the majority of my time DPSing.
Then when you hit farm groups, you spend almost all your time DPSing. That is to say that I spent most of my time in Ex Titania pressing 1 button over and over again. Riveting. FFXIV mechanics have always toned down the need for healing when people properly execute them and Shb is no different so far. In fact, I only run into mana issues if I choose to not DPS, not utilize my oGCDs well, and focus only on healing.
Last edited by Stamps; 07-07-2019 at 03:50 AM.
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