You're always going to get some degree of backlash after a rework like this, because people have to relearn everything and not everyone is particularly adaptable.

I know that TBN/Quietus/AD for infinite resources back in SB may have seemed like it was particularly clever, but it wasn't. Mass pulls in expert dungeons are never going to feel scintillating, but this version is marginally more intelligent.

But let's face it, the part that everyone actually cares about is single target, and that's where DRK has improved the most. You have three buff windows that come together in five different combinations. Each plays out slightly differently. You don't need to sit on resources, but you do need to know when to reach a specific threshold and how long it's going to take you to get there.

This is particularly important for LS. Blood tends to be our "slower" resource, especially since you don't gain any under Delirium (unless BW is also active). I feel that this is the one that you have to pay the closest attention to, especially when it's due to come off cooldown shortly.

Either way, I was having hours of fun doing primals yesterday, despite the fact that the fights themselves are extremely simple. I can only imagine what it's going to be like in more interesting content.