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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You're always going to get some degree of backlash after a rework like this, because people have to relearn everything and not everyone is particularly adaptable.

    I know that TBN/Quietus/AD for infinite resources back in SB may have seemed like it was particularly clever, but it wasn't. Mass pulls in expert dungeons are never going to feel scintillating, but this version is marginally more intelligent.

    But let's face it, the part that everyone actually cares about is single target, and that's where DRK has improved the most. You have three buff windows that come together in five different combinations. Each plays out slightly differently. You don't need to sit on resources, but you do need to know when to reach a specific threshold and how long it's going to take you to get there.

    This is particularly important for LS. Blood tends to be our "slower" resource, especially since you don't gain any under Delirium (unless BW is also active). I feel that this is the one that you have to pay the closest attention to, especially when it's due to come off cooldown shortly.

    Either way, I was having hours of fun doing primals yesterday, despite the fact that the fights themselves are extremely simple. I can only imagine what it's going to be like in more interesting content.
    (2)

  2. #2
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lyth View Post
    I know that TBN/Quietus/AD for infinite resources back in SB may have seemed like it was particularly clever, but it wasn't. Mass pulls in expert dungeons are never going to feel scintillating, but this version is marginally more intelligent.
    It was. DRK had the best door-to-door pulls in the game, and it was fun to actually have some place to use Dark Passenger. Right now there's less self-sustain and despite potencies being increased, the actual combos hurt the mobs less, because their health was increased to compensate. I don't see how 5.0's DRK is supposed to be more intelligent in AoE situations.

    Quote Originally Posted by Lyth View Post
    But let's face it, the part that everyone actually cares about is single target, and that's where DRK has improved the most.
    Numbers-wise, yes. It's better because the game is more focused around burst windows now. But unless you like that sort of thing, you have to notice that DRKs sit twiddling your thumbs for half the fight, because MP regen is too slow, and there's no more haste, so you're stuck at 2.4 recasts. I don't understand why people think that making DRK a slow, burst-window class instead of fast sustained DPS class was a good thing. You can play PLD or WAR for those things already.
    (9)