-I actually didn't mind Riddle of Fire in SB, I got used to it pretty quickly. It's very noticeable to me now during GL4 though and I agree I don't like how it feels.
-I actually like Anatman both aesthetically and for it's intended use. Using it to gain stacks mid combat feels like I am never on the good side of server ticks. I do wish that outside of combat, it refreshed the timer of GL instead of just freezing it as it felt awful to lose GL between every pull while leveling.
-I like Six-Sided Star thematically, but when trying to use it while forced to disengage I find it feeling awkward as it's a weaponskill and feel like it would work better as an oGCD
-70% chakra is such a strange thing to me coupled with the reduction to 1 second CD on Forbidden Chakra/ Enlightenment because without Internal release I barely generate chakra at all. Even when using brotherhood I seem to get less then before.
-For tornado kick, I like the above suggestion to make it into a jump back move and we certainly could use another oGCD or two. I've always been jealous of the other melee's movement abilities
-I really enjoy Leaden Fist, big ol' bootshines are very satisfying but I find myself having to spam true north as much as I can for it as boss/tanks spin things around
-Very jealous of DRGs getting a move that changes depending on hitting their positionals and would maybe be okay with something like hitting all 3 positionals on a combo changes bootshine to a forbidden chakra expy, dragon kick to a tornado kick, etc etc.

I still like monk through thick and thin and I am foolishly optimistic for future balance changes.

edit: goofed up a copy paste