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  1. #11
    Player
    Kyohei's Avatar
    Join Date
    May 2019
    Posts
    125
    Character
    Azami Phoebus
    World
    Omega
    Main Class
    Scholar Lv 69
    I've been playing this job since ARR and no it wasn't always like this. ARR smn wasn't, HW smn wasn't, SB smn started a bit by repeating dreadwyrm rotation twice then summoning bahamut. However the SB smn seemed like a rough and clunky sketch of what it's become now. ShB according to me made a clearer design for smn job.
    All i can say it that for now i find this new design more fun to play and a lot less clunky than its SB iteration.
    I don't think one really ever "choose" to use dreadwyrm trance or summon bahamut. Maybe there was an illusion of choice and flexibility but once bahamut was ready, one would summon it. Using dreadwyrm instead of bahamut would be a waste a dreadwyrm and postpone the ability to summon bahamut again. The system how it's designed now remove this possibility to "waste" anything. It's just a matter of getting used to the whole thing and seeing it differently.
    Also still the beginning of the new expansion so no one can say they understand all of its content and gotten used to/mastered all of them.
    Not liking the new smn because they were experienced with SB one? Maybe, because most of the time the more experienced you are with a job, the less easy it is to accept/understand changes and adapt. The brain being wired into the previous iteration makes it so, and it often takes more than a week to adapt to new things. Especially if it's one's main job and they've been doing the same thing for all these years. However it's inaccurate and certainly not a fact to link disliking and fully understanding the new design.
    (4)
    Last edited by Kyohei; 07-06-2019 at 01:24 AM.

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