Managed to reach 80 now and farming gears atm and i can say DRK has become so boring for me to play now. It lacks oomph and identity for the job. Living shadow is ok-ish you just summon it and leave it to do it's full cycle. Delirium however, i hate it with a passion since lvl 70 - 80.
I went back to do ala mhigo dungeon where in 4.X DRK could pull room to room and still stay alive because dark abyssal + DA spam and dark passenger + DA for that debuff and TBN for extra quietus. With 5.X DRK changes this is now difficult to do i couldn't even stay alive for the first big pull.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
They've done an amazing rework on the Dark Knight. You can fell some skill weaker than before but you got some skill which you can clip which are increasing finally your overall dps![]()
Given that it's 5 seconds now, all it really is is another Tankbuster mitigation or 1 Room AoE. Now I'm not a high end raider but that doesn't sound like something you desperately need. Usable yes but I don't think you'll run into an instance where you need to use it in order to clear.
A lot of HW DRK went to "all the tanks" or deleted. Somehow though, just like "somebody really likes bind" Delirium just wont quit. For some forsaken reason Delirium gets a new facelift every 2 years, I have got no clue why that one ability title, seems so important, that they just wont let it die. The ability is cursed, they need to eliminate it, it can never be good enough for them, every expansion now. I wish someone would ask why in an interview cause im starting to wonder myselfGiven that it's 5 seconds now, all it really is is another Tankbuster mitigation or 1 Room AoE. Now I'm not a high end raider but that doesn't sound like something you desperately need. Usable yes but I don't think you'll run into an instance where you need to use it in order to clear.
I agree. This is the only skill for DRK that changed 3 times in a row now. I think the devs don't really know what to do with it.
i think DRK just go to the Blue mage school but suspend after only being able to copy inner release and they kick him out without know what to do with that skill.
If you squint and look really hard, you could consider Darkside vs TBN to be the original Dark Knight gimmick of burning HP for power. Since each Darkness attack you use is MP that isn't used for your shield, it's trading defence for power. But, if the shield breaks, you get a free dark attack, so effective use of the shield doesn't curb your DPS at all, rewarding good gameplay.
Personally, I don't think DRK and WAR are that similar, and people are just using the old argument of "it's too warrior-like, stop making us discount warrior" without really thinking about it. Are they similar? Yeah, but so is GNB and PLD. Are they different enough that they still feel fun to play? Yeah, I'd say so.
Last edited by Ekimmak; 07-08-2019 at 07:40 AM.
Well trading HP for damage as DRKs did in previous iterations won’t work on a tank job, so our identity has always been based around trading MP for damage a la Dark Arts. The rework is just streamlining that mechanic from MP to Dark Arts to increased potency to just a straight MP to potency with the added benefit of applying Darkside as the motivation to space them so you don’t use all 3 charges at the start of the fight. The main difference here is Darkside no longer kills refresh so there’s less of need to actively manage things.
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