Quote Originally Posted by Reynhart View Post
The problem is that the core concept of classic DRK is to burn its HP to enhance its damage, so the complete opposite of what you want for a tank. Maybe that's the reason it has a hard time cementing its identity.
Could have implemented something like that by using a 2nd copy of your HP bar. Anything the DRK lifesteals goes onto their regular HP as normal, but also gets duplicated on to his or her 2nd HP bar for spending later.

Can either spend that bar for sustain by pumping your stolen hit points back into your real HP bar, or spend it on DPS by converting it into extra damage abilities or boosts.

Would naturally work well with tank play I think, a side effect of trying to pump your damage numbers would be that by doing so you're also trying to keep your own HP bar up.