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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    9
    I need to point this out too many people here who don't seem to understand what the topic is really about.

    The problem is not that the market ward is a fundamentally different system from an auction house. People are complaining that both systems are fundamentally identical in nature but the market ward is simply an inferior implementation of an auction house.

    Both systems are auction houses.
    Both systems are central locations where people buy and sell items.
    The reason for a Central location is for convenience.
    The core driving principle is convenience.

    Inconvenient design does not compliment the core driving principle behind the reason to add an auction house at all.

    Summary: The best solution is to make the current system as convenient as possible regardless of what you want to call it.
    (0)
    Last edited by TheCastle; 03-23-2011 at 12:31 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Quote Originally Posted by TheCastle View Post
    I need to point this out too many people here who don't seem to understand what the topic is really about.

    The problem is not that the market ward is a fundamentally different system from an auction house. People are complaining that both systems are fundamentally identical in nature but the market ward is simply an inferior implementation of an auction house.

    Both systems are auction houses.
    Both systems are central locations where people buy and sell items.
    The reason for a Central location is for convenience.
    The core driving principle is convenience.

    Inconvenient design does not compliment the core driving principle behind the reason to add an auction house at all.

    Summary: The best solution is to make the current system as convenient as possible regardless of what you want to call it.
    Well said. I agree with your clarification completely. We need to be dreaming BIGGER! When has SE ever made the development of their game democratic?
    (0)

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