Not 80 yet, but I'm pretty happy with ShB DRG right now. My only real concern is that I think Disembowel needs its duration extended back to 30 seconds; it makes the rotation feel a bit too tight in the boss fights I've done so far.
Not 80 yet, but I'm pretty happy with ShB DRG right now. My only real concern is that I think Disembowel needs its duration extended back to 30 seconds; it makes the rotation feel a bit too tight in the boss fights I've done so far.
I've noticed this too. If I go below 850ish Skill Speed, I simply can't keep Disembowel up all the way through. And even at a higher Skill Speed, it's quite tight. I also think they should add a way to refresh Disembowel when AoEing.
That all being said, Dragoon is an absolute monster at the moment. Our AoE is hilariously strong—competing with BLM of all jobs. And our single target damage easily has us topping the charts. Very little has changed regarding the rotation, but that isn't a bad thing. We more or less got new toys to play around with.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
This. I also don't see the point in (High) Jump and Mirage Dive or especially DT - ST - CT being separate keys, but whatever.
Took me a bit to get used to hitting TT and then jumping over to my (ID)-Db-CT line, but it's going pretty well by now.
It's also a bit strange to have to sink in two GCDs just to get your damage buff before AoE now, instead of just the one; I'd prefer if Disembowel apply its buff for 30 seconds and regardless of combo, leaving only the skill's own damage dependent on being preceded by True Thrust. At present, the damage buff isn't even worth using in AoE.
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