I think the problem with that is every animation starts and ends at different times. I'm all for the idea but animations might look funny if you put a long animation on a quick skill.


I think the problem with that is every animation starts and ends at different times. I'm all for the idea but animations might look funny if you put a long animation on a quick skill.
Thats why im proposing a fairly limited option, not a free for all. Gcds would be the only viable targets as swapping ogcds would make all kinds of extra problems like animation locks and double weaving. But gcds are much more consistent overall. Swapping soul eater with power slash wouldnt have any issues with timing. Tring to do something wierd like change ogcd carve and spit into gcd scourge wouldnt work at all.
Im only siggesting the ability to change a few gcds per job. Tanks it would be the enmity finisher (they all got deleted), and some interchangeable ones like steel cyclone (which is still in the game but overridden at higher levels).
Just old gcd skills being able to he glamored over a specific set of current gcd skills of the same type (single target/aoe). Not just a willy nilly anything can be anything else. I cant change the cone of overpower into a steel cyclone corcle for example. Even if it were just a single combo finisher able to be swapped per job would go a long way. Bitchers block, power slash, and rage of halone were all great animations. Even that would be great. Im mostly talking about tanks but it should apply to any instant gcd job easily. Casters get a bit more complex.
Last edited by Izsha; 07-04-2019 at 03:12 AM.
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