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  1. #31
    Player
    Alyanna_Elingval's Avatar
    Join Date
    Jan 2017
    Posts
    171
    Character
    Alyanna Elingval
    World
    Siren
    Main Class
    Summoner Lv 70
    The trust system has been great for me so far. Tanks never lose hate on any mob. NPCs have really good AI, especially on bosses. You can tell they programmed them with the boss mechanics. You can almost follow them around if you don't know what's coming next. I've only had a wipe in one dungeon, on one boss, but it was several before we got it lol.

    I've done one of the dungeons with both NPCs and PC players. The NPCs don't DPS as well as PC players, so it took longer with them. Aside from that they're great.

    The best things is that you watch cutscenes and then go directly into the dungeon with them, so it helps immerse you in the story.
    (1)

  2. #32
    Player
    Saito_'s Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    33
    Character
    Saito Sagara
    World
    Odin
    Main Class
    Monk Lv 80
    Does the system only support ShB content? I've just picked up the game again after having left mid HW story and working my way through SB now. As I enjoy melee dps the most I'd love not to be stuck in dungeon queues forever.
    (1)

  3. #33
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    I find the Trust System decent, but not perfect. For one, I have serious issues with figuring out which foe currently is being targeted by fellow DPS/Tank.
    I think that on each pull, markers should be automatically placed on foes that tell which order they're going to be handled. I constantly find myself finding that the one I attack isn't the same as the other DPS is attacking.

    Also, Mt. Gulg is too bright, the second boss (Cube) in particular. I have a super hard time to see the aoe markers and it felt like I was just doing everything blind. I got hit by pretty much every mechanic multiple times. I got vulnerability stacked up to around 6 or 7. Incredibly frustrating. I know the faces shoot a line, but I kept getting hit by something else, and I honestly have no idea what that is. If it is the floor that is shining, then I can't see it.
    I know I am slightly colorblind, and I can only fear what other people with greater issues with colorblindness struggle with. And no, the colorblind options didn't help, sadly. I did manage to clear it though.
    (1)

  4. #34
    Player
    Stol's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Kurenai Inochi
    World
    Adamantoise
    Main Class
    Conjurer Lv 80
    I’ve only made it to the first dungeon, but so far I love Trusts. As a healer, wait time has never been a problem, but I like that I can learn dungeons with zero pressure now. These dungeons will obviously be faster and smoother with skilled and geared players, but they open the doors for many people to enjoy the content more.
    (2)

  5. #35
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by project359 View Post
    I love the Trust system, brings a welcome RPG feel to the game.
    Been doing Trusts for the last 3 dungeons and so far I like it. I think you nailed it with how it gives the RPG element to it. When you and other NPC's are standing near a dungeon saying "We need to take care of what's in there." and you actually get to go in. Rather than feeling you ditched the Scions for random people.

    It's also a good break from people. I jumped into roulette as my healer and got a Dancer that pulled for the tank, stopped at the last mob and ran to the next set to rush. Just made me just want to go back to Trusts.
    (3)
    Last edited by Leigaon; 07-06-2019 at 03:16 AM.

  6. #36
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Maybe this will teach toxic tanks not to pull the whole room and slow down. The biggest advantage to this people can go at their not be rushed.
    (2)

  7. #37
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Leigaon View Post
    Been doing Trusts for the last 3 dungeons and so far I like it. I think you nailed it with how it gives the RPG element to it. When you and other NPC's are standing near a dungeon saying "We need to take care of what's in there." and you actually get to go in. Rather than feeling you ditched the Scions for random people.

    It's also a good break from people. I jumped into roulette as my healer and got a Dancer that pulled a head, stopped at the last mob and ran to the next set to rush. Just made me just want to go back to Trusts.
    I do enjoy the TRUST system myself it is nice having a Ranged DPS that actually doesnt run ahead and try and pull to a struggling tank and hits the target the tank is actually keeping aggro on. Would be nice if they AoEd but whatever at least they do it much better than your Grand Company Squadron.
    (2)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  8. #38
    Player
    nickerber's Avatar
    Join Date
    Apr 2019
    Location
    Seattle, WA
    Posts
    6
    Character
    Nick Biejain
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    I think you have to unlock the trust system in ShB MSQ, then it works with older content. I think I read that when I resesrched it.
    (0)

  9. #39
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Trust system work well for me, I like that, sometimes the dungeon takes 45 minutes and often less, and if we wype it's my fault (the time to know the boss), the Scions have a logical behavior and a way to avoid the AoE well to them, it's a shot to take next, it's cool and without pressure.

    Currently, I'm doing 25 minutes run in Qitana and with luck, I'm looting a minion.

    it changes me from random dungeon pressure and I love the idea of ​​living a real adventure with the Scions.

    Thanks SE for this alternative way of living the MSQ. ♥

    Ps: Npc don't do AoE, but SAM have a lot way to do effective AoE now.
    (0)
    Last edited by Naoki34; 07-05-2019 at 01:16 AM.

  10. #40
    Player
    Naemisa's Avatar
    Join Date
    Feb 2015
    Posts
    15
    Character
    Kiseria Luna
    World
    Cerberus
    Main Class
    Gunbreaker Lv 60
    Quote Originally Posted by Stol View Post
    I’ve only made it to the first dungeon, but so far I love Trusts. As a healer, wait time has never been a problem, but I like that I can learn dungeons with zero pressure now. These dungeons will obviously be faster and smoother with skilled and geared players, but they open the doors for many people to enjoy the content more.
    This very close to how I feel about the Trust system. I have arthritis so I can't move my fingers as fast as most players so being able to practice and do things at my own pace before playing with others is a huge blessing. I haven't been comfortable doing dungeons on most jobs because I struggle with the rotations or I need macros (that people keep telling me are bad and I should never use them) and now I can finally experience dungeons from another point of view instead of always playing RDM or a healer. Also a great system for getting to understand mechanics instead of just blindly executing them.
    (2)

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