Quote Originally Posted by Rongway View Post
This means that a complete combo deals (base) +1107.2 potency and costs 162.74 mana, and the mana is worth +6.8 potency per mana.
Not to totally derail this threat, your conclusions ultimately came to the same ones that I have with respect to reprise, but I want to make a small argument here considering that this is very important to the TC math that I myself do.

I have our potency per mana number at ~9.2 (depending of course on recast), the difference in our numbers being accounted for by you considering the time spent not gaining mana as a cost of the melee combo, while I do not. Admittedly, my calculations for this were built on doing it the same way as in Stormblood, when we only had one melee option to even remotely consider. However, I'd still argue this: it does not make sense to consider the time spent not gaining mana as a cost of the melee combo, because there is no other reasonable thing that you would spend that mana on. You are, in effect, saying that the melee combo is weaker because it is taking away time that could be spent toward building up another melee combo - the logic is somewhat circular. I'd be interested to hear a counterargument, as this would of course totally reframe my work!

In any case, same conclusion - do not Reprise, overcap mana instead. Reprise is currently only useful as a movement tool when all others are exhausted.