The problem with SSS simply refreshing GL is due to server delay and just how some bosses are timed, it usually cuts it very close to maintaining GL through time if you can make it all, forcing players to focus on trying to get close to rush boss to refresh stacks distracting from avoiding AoE or reading boss. That said, this is where Anatman is supposed to be used, but then argues if we have and are supposed to use Anatman in these situations, then whats the point of having SSS refresh stacks? It's nice but redundant of an ability that could use different effects instead of having three abilities that all kind of serve the same purpose at 80 albeit with different uses. (PB,Anat,SSS)

It ignored core issue that GL timer is too low if they're going to have monster vanish for so long. It doesn't fit that current fight design. Personally I say go making Mnk high risk high reward. Make them want to stay in the fight. Make GL have an unreachable cap of stacks. Something like 50-100 with each stack increasing 1-2%. The longer a Mnk pushes it, the stronger they become. Then have TK potency based off GL stacks, so it becomes this gamble of how far can you push it before boss vanishes to maximize your TK burst.