Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 65
  1. #41
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    I need to say this again there are lots of wrong Info being spread about anatman. It does max stacks from 0 in combat and it does max time to 16 if u have 4 stacks already. Note all this is in combat. I have been using this skill a lot and i do like it and it works well. SSS on the other hand should be ogcd.
    (0)
    Last edited by Takiwaki; 07-03-2019 at 12:59 AM.

  2. #42
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Well good it works from 0, still it shouldn't be a 78 skill. Should be 30 or at most 50 as it's tied to a big part of Mnk combat sustain. SSS should either be oGCD, or have better incentive to use it. Like Guaranteed crit and makes the next attack, regardless of what it is crit. Then change TK to do potency damage based off stacks. Like, used at 1 stack? 100 potency 2 200 ect. This would allow combos again of decent timing.
    (0)

  3. #43
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    Quote Originally Posted by silverdragontyr View Post
    Well good it works from 0, still it shouldn't be a 78 skill. Should be 30 or at most 50 as it's tied to a big part of Mnk combat sustain. SSS should either be oGCD, or have better incentive to use it. Like Guaranteed crit and makes the next attack, regardless of what it is crit. Then change TK to do potency damage based off stacks. Like, used at 1 stack? 100 potency 2 200 ect. This would allow combos again of decent timing.
    SSS is meant to be used during any instance where mechanics move you away from the boss for a few secs. Unfortnately being on gcd makes it clunky as you cant just hit it, do mechanic then head back to boss. What would be cool is make it so that if used the next shoulder tackle crits, or gets a buff of some sort allowing for some synergy. I dunno. I do not think things are that bad but it could be better. Giving us a way to regain stacks of gl faster would be cool. Even some way to freeze stacks while running. A simple buff to TK making anatman work while moving would do wonders in dungeons.
    (0)

  4. #44
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Takiwaki View Post
    I need to say this again there are lots of wrong Info being spread about anatman. It does max stacks from 0 in combat and it does max time to 16 if u have 4 stacks already. Note all this is in combat. I have been using this skill a lot and i do like it and it works well. SSS on the other hand should be ogcd.
    You're half right. It does grant stacks form 0 while in combat, however if you're already at max stacks it does not refresh the gl timer to 16.

    Also just a heads up, Enlightenment does no damage at maximum range.
    (0)

  5. #45
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ramura_Sono View Post
    You're half right. It does grant stacks form 0 while in combat, however if you're already at max stacks it does not refresh the gl timer to 16.

    Also just a heads up, Enlightenment does no damage at maximum range.
    Are you sure? I swear i used it a good few times at max stacks during down time and it set it to 16 while freezing stacks.

    EDIT: not my video. 5:20 mark. Clearly shows full stacks being refreshed to 16 with anatman during transition.

    https://www.youtube.com/watch?v=WVq0yF_0aHg&t=260s

    Its stupid that this is even something we have to figure out lol.
    (1)
    Last edited by Takiwaki; 07-03-2019 at 03:02 AM.

  6. #46
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    The problem with SSS simply refreshing GL is due to server delay and just how some bosses are timed, it usually cuts it very close to maintaining GL through time if you can make it all, forcing players to focus on trying to get close to rush boss to refresh stacks distracting from avoiding AoE or reading boss. That said, this is where Anatman is supposed to be used, but then argues if we have and are supposed to use Anatman in these situations, then whats the point of having SSS refresh stacks? It's nice but redundant of an ability that could use different effects instead of having three abilities that all kind of serve the same purpose at 80 albeit with different uses. (PB,Anat,SSS)

    It ignored core issue that GL timer is too low if they're going to have monster vanish for so long. It doesn't fit that current fight design. Personally I say go making Mnk high risk high reward. Make them want to stay in the fight. Make GL have an unreachable cap of stacks. Something like 50-100 with each stack increasing 1-2%. The longer a Mnk pushes it, the stronger they become. Then have TK potency based off GL stacks, so it becomes this gamble of how far can you push it before boss vanishes to maximize your TK burst.
    (0)

  7. #47
    Player
    SwashBuccaneer's Avatar
    Join Date
    Sep 2013
    Posts
    43
    Character
    Setheus Lugoves
    World
    Ultros
    Main Class
    Marauder Lv 50
    Glad to see it's not just me. I was loving the Monk in SB and was leveling it and having fun at 64.

    Came back to him for Shadowbringers and can't stand the class. Plays like crap and greased lighting still takes too long to build and drops too fast.
    (0)

  8. #48
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    Quote Originally Posted by silverdragontyr View Post
    The problem with SSS simply refreshing GL is due to server delay and just how some bosses are timed, it usually cuts it very close to maintaining GL through time if you can make it all, forcing players to focus on trying to get close to rush boss to refresh stacks distracting from avoiding AoE or reading boss. That said, this is where Anatman is supposed to be used, but then argues if we have and are supposed to use Anatman in these situations, then whats the point of having SSS refresh stacks? It's nice but redundant of an ability that could use different effects instead of having three abilities that all kind of serve the same purpose at 80 albeit with different uses. (PB,Anat,SSS)

    It ignored core issue that GL timer is too low if they're going to have monster vanish for so long. It doesn't fit that current fight design. Personally I say go making Mnk high risk high reward. Make them want to stay in the fight. Make GL have an unreachable cap of stacks. Something like 50-100 with each stack increasing 1-2%. The longer a Mnk pushes it, the stronger they become. Then have TK potency based off GL stacks, so it becomes this gamble of how far can you push it before boss vanishes to maximize your TK burst.
    SSS is supposed to be used during mechanics where you have to run away from the boss and you lose a couple gcds of dps. for example having to move to drop an aoe somewhere quickly etc. You do not have to use it but its a dps increase using it if you are gonna lose a couple gcds due to mechanics. Even if you are not gonna lose stacks, its meant to make up for the loss of dps from moving away from the boss for 4secs. Even so I wish it was ogcd, so I can just pop it everytime i move away from the boss.

    Anatman is for phase transitions. It builds stacks from 0 so you can TK freely before those long transitons where you dont have to be moving.
    (1)
    Last edited by Takiwaki; 07-03-2019 at 05:04 AM.

  9. #49
    Player
    Moenblyss's Avatar
    Join Date
    May 2015
    Posts
    17
    Character
    Momotetsu Hasaki
    World
    Jenova
    Main Class
    Samurai Lv 80
    Imagine caring about how fun dungeons are in 2019
    (0)

  10. #50
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Moenblyss View Post
    Imagine caring about how fun dungeons are in 2019



    if the game isnt fun in the content that people spend most of their intitial time in....


    well, ill just say i think that type of game would slowly bleed out.


    i think their goal would essentially need to be, general combat is fun (satisfying and thrilling), and high end combat is challenging/engaging
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast