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  1. #11
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Need more abilities to use Lilies on honestly. You get Solace/Lily System at 52 and then......nothing for over 20 levels until Rapture at 76. That's a huge gap in progress for something that is suppose to be an important tool for us to utilize. To make matters worse, I honestly feel like Cure1+2 have been almost entirely replaced by Solace since its essentially a free Cure 2 without the cast time. I've yet to find a moment when my Lily gauge is empty in fights and I'm just using Solace when I need to stop DPSing to heal up someone and I can't help but imagine Rapture will do the same for Medica once I unlock it.

    Personally, I'm all for adding Protect, Haste, Brave, etc to the Lily system as WHM's utility toolkit.
    (7)

  2. #12
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,728
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Another expansion where I would rather they just delete lilies. Get rid of Afflatus Solace and Rapture and just give Tetra and Assize the new charges mechanic that DPS got. And make Afflatus Misery just a 90 second cooldown.

    Lilies aren't fun and just feel like a pointless extra limitation for the sake of having a job gauge. It's something you can screw up but you don't really get rewarded for doing it right.
    (11)

  3. #13
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Now that the AST lost the speed buff from the arrow, WHM could totally use it to get rid of useless lilies instead of just overhealing :/
    Plus, in other FF, Hast has always been kind of OUR thing soooo it would not at all change the essence of the job
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  4. #14
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    To echo some sentiments, I think that we could've shamelessly removed the Lilies as is, given Rapture and Solace a 30 second cooldown and Misery a 90 second cooldown. Possibly with an extra charge available on Solace and Rapture. I'm all for meaningful Job Gauges, but Lilies feel more restrictive, rather than empowering.

    That said, it really only feels bad when I use it on Solace. Rapture I don't mind all that much, especially if I can synchronize it together with Plenary. Besides the obvious buff or damage dump that would be good to have for moments when you don't really have to use the Lilies for healing, Solace could stand to be more unique. Maybe let it extend Regen by a few seconds, or guarantee a Freecure trigger. Or rework it to consume all HoTs on the target to grant a heal equivalent to the ticks consumed. Anything to make it stand out or to synergize better with the rest of our kit.
    (4)

  5. #15
    Player
    RayThrust's Avatar
    Join Date
    Mar 2019
    Posts
    20
    Character
    Earvin Longtail
    World
    Shiva
    Main Class
    Conjurer Lv 80
    I would like some sort of utility/buff (if not damage) to use lilies on when not needing to heal and a lower level black rose like Aero 3.
    (4)

  6. #16
    Player
    Cerick's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    87
    Character
    Aquel Kuran
    World
    Zalera
    Main Class
    White Mage Lv 80
    I guess I am one of the few that really likes the Lily system. Even with the single target and essentially group heal being on gcd, I don't mind it one bit. It lets me DPS in dungeons to speed things up with Holy spam, Assize, Dia, and Glare.

    I am really happy with the changes and Rapture is a lot of fun when it's up as it helps mow down a trash pull with the other AE abilities we are casting for damage.
    (2)
    Aquel Kuran - White Mage | Zalera | Final Fantasy 14
    Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
    Qwenya - Sorcerer | Tiamat | Aion

  7. #17
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    So, I've pitched this idea before, and I'll do it here again.

    I like the Afflatus skills being GCD. I like the IDEA of finding the best spot to use 3 GCD heals in 90 seconds. I think making these skills oGCD's does even more to make us a discount Scholar, and I find job identity to be very important (the present healer changes are a cardinal sin against identity).

    My idea is to flesh out the lily system. GCD Afflatus heals from automatic lilies create lilies of another color that can be spent on DPS or buff skills. These in turn feed the blood lily. Using Misery then applies a buff to future first and/or second step lily actions. Perhaps eventually grant some way to earn lilies faster than 30s, the boring way being a cooldown and the better way being as a reward for accomplishing some milestone with the lily rotation or another "accomplishment" done via good gameplay (I've always wanted some trait that rewards the player for minimizing overheal, for example).

    An example: Afflatus Solace/Rapture change lily color, which enables the use of a skill called "The Land Remembers" which upgrades the next usage of Glare, Dia, or Fluid Aura to Quake, Tornado, or Flood. These are instant casts, so you can use them for movement or weaving. Quake is a mini Misery, Tornado is a minute-long DoT that stacks with Dia, Flood is an improved version of whatever Fluid Aura can be reworked into to not suck (my current idea is a flex skill that benefits a party member, while being an oGCD damage plus bind to enemies. Flood might just make it so it hits ALL allies and enemies). Things like turning Presence of Mind into a partywide Haste or the like are also possibilities for step 2 (or beyond) Lily skills.

    Also, I think Divine Seal needs to make a return as a pre-Temperance.
    (2)

  8. #18
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Think it needs to be reversed honestly and it would be more fun. Let me cast misery (with a lower potency) with lilies and the blood lily can be spent on 1 big ogcd heal aoe or single version. This also adds an extra level to deciding when to use the damage (off cooldown or wait for burst phases)
    (3)
    Last edited by Nobuyuki_Sanada; 07-03-2019 at 01:55 AM.

  9. #19
    Player
    Cerick's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    87
    Character
    Aquel Kuran
    World
    Zalera
    Main Class
    White Mage Lv 80
    Having Misery be less potency would make the ability lackluster. I like it as a blood lily that needs to be built up to and then it's a worthwhile big damage skill that actually impacts the mob's HP bar.
    (1)
    Aquel Kuran - White Mage | Zalera | Final Fantasy 14
    Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
    Qwenya - Sorcerer | Tiamat | Aion

  10. #20
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cerick View Post
    Having Misery be less potency would make the ability lackluster. I like it as a blood lily that needs to be built up to and then it's a worthwhile big damage skill that actually impacts the mob's HP bar.
    You either get 3 redundant gcd heals with 1 big ogcd damage, or 3 less powerful aoe damage skills that culminates in 1 big ogcd heal. 3 less powerful damage skills might not be as satisfying to see number wise but at least your not wasting gcds on useless healing, also you get another ogcd heal out of it so you get to save that for later which is really satisfying (like a whm indom)
    (5)

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