Having Misery be less potency would make the ability lackluster. I like it as a blood lily that needs to be built up to and then it's a worthwhile big damage skill that actually impacts the mob's HP bar.

Having Misery be less potency would make the ability lackluster. I like it as a blood lily that needs to be built up to and then it's a worthwhile big damage skill that actually impacts the mob's HP bar.
Aquel Kuran - White Mage | Zalera | Final Fantasy 14
Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
Qwenya - Sorcerer | Tiamat | Aion

You either get 3 redundant gcd heals with 1 big ogcd damage, or 3 less powerful aoe damage skills that culminates in 1 big ogcd heal. 3 less powerful damage skills might not be as satisfying to see number wise but at least your not wasting gcds on useless healing, also you get another ogcd heal out of it so you get to save that for later which is really satisfying (like a whm indom)

3 less powerful abilities that take 3 GCD is how I look at it. I need to heal still, but 1 GCD to pop a nice big damage ability then back to healing is nice. It's not about a large number that is shiny to see, it's about the fact that it is an amount of damage that isn't insignificant and doesn't take 3 GCD which I could have just cast Holy or Glare for the same damage. It is balance in that it can only be used when you have a blood lily.You either get 3 redundant gcd heals with 1 big ogcd damage, or 3 less powerful aoe damage skills that culminates in 1 big ogcd heal. 3 less powerful damage skills might not be as satisfying to see number wise but at least your not wasting gcds on useless healing, also you get another ogcd heal out of it so you get to save that for later which is really satisfying (like a whm indom)
More off GCD heals are not really needed in my opinion. We have a basket of utility to instantly cast group heals already. Swift Cast --> any of our AE heals, Assize, Afflatus Rapture. Benediction for single target 180 second cool down full heal. Tetragrammaton instant heal.
Some things to do while waiting for GCD is hit Presence of Mind and Thin Air, then begin spamming Holy chains for stuns and AE damage. Hit Tetragrammaton for OGCD heal the tank and when needed, hit Afflatus for another instant tank heal, then either DPS more or heal more as needed. Another GCD? hit Lucid Dreaming.
30 seconds to wait for a lily is very reasonable and the only time I am ever out of them is at the beginning of a dungeon. Most tanks pull more than 1 group of trash, so Dia one and it will start your Lily generation while you're running to follow the tank to the trash kill spot. If it was less than 30 seconds for easy lily, you could be using Misery once a minute! That would be a bit overpowered as a healing class to me. I cast misery at least twice between each boss battle and usually 2 or more time during the boss battle. My lilies do not go to waste !
GCD need to exist or the game just becomes Final Fantasy button mash.
Last edited by Cerick; 07-03-2019 at 05:46 AM.
Aquel Kuran - White Mage | Zalera | Final Fantasy 14
Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
Qwenya - Sorcerer | Tiamat | Aion
See, I like the whole lily system because since each GCD spent on Solace goes toward an attack worth 3x what one Glare is worth, it's like you never stopped dpsing in the first place. I would think more people would be on board with this :/You either get 3 redundant gcd heals with 1 big ogcd damage, or 3 less powerful aoe damage skills that culminates in 1 big ogcd heal. 3 less powerful damage skills might not be as satisfying to see number wise but at least your not wasting gcds on useless healing, also you get another ogcd heal out of it so you get to save that for later which is really satisfying (like a whm indom)

The new Lily system is much better, in that there's an actual use for it. WHM needed something, and this is definitely something, compared to the nothing it was in SB. At the moment it really is a discount SCH in terms of function. 3 stacks for extra healing abilities. You do get to build up to a potent damage spell near the end, but the same issue with Aetherflow attacks is apparent: "What do you do with these resources when there's nothing to heal?"
Due to SE's hard stance on keeping the WHM's identity at pure/regen heals, and AST/SCH being what they are now, I'm not going to hold out on anything worthwhile being added to this for a long time. But, WHM is definitely at a better place than what it used to be. It does have potential, and I'd love for it to be expanded on. Right now, WHM feels powerful, and unlike the other two healers, it doesn't have much of a dissonance to its kit. I do have to say that the Cure line has all but been phased out at this point; they need some sort of extra to them.



I hate the Instant skills with GCD... I rather want Misery to be a cast so i can go back and cast Glare.
So far i only use Afflatus Misery whenever Assize is up.
Last edited by Johaandr; 07-03-2019 at 10:25 AM.




Both WHM and SCH need something to spend their resources on other than heals. For example I don't really want Divine Benison to become a lily skill again, but now it makes more sense for it to be one. I don't know if they will allow another support or damage ability but they need something, and access to it for both probably needs to happen somewhere between 50 and 60.
Edit: Wanted to mention that SCH does have Sacred Soil to burn some flows on, which after doing some roulettes I found myself using much more liberally than pre ShB.
Last edited by Gemina; 07-03-2019 at 02:31 PM.
I rather like the fact that lilies aren't auto-consumed on skill use, therefore I like that Solace and Rapture are Cure II and Medica in all but name. Gives me more control over when to spend them.I dislike that the Afflatus heals are used to nourish the Blood Lily. The benefit to them is supposed to be that they're instant (and, thus, mobile) and cost no MP. The Blood Lily should have been a way to encourage use of Cure and Cure II. It would've made a lot more sense: "here are these helpful tools, but you're better off standing still and casting when you can because you can offset the DPS loss". Instead it's, "never cast Cure or Cure II again lol".
...
They also could have made some of the additional effects on WHM abilities a lot more interesting by tying them to Lilies. For example, what if Asylum consumed a Lily on use (but did not require one) to get the additional +10% healing effect? This would be more reason still to give WHM active generation of Lilies rather than this passive garbage that we barely interact with. Assize could do the same to get its MP restore effect; Divine Benison could refresh active Regen on the target. Simple stuff, but it at least would require us to rub two neurons together.
The fact that lilies were used on your next compatible skill automatically was one of the worst parts of the old lily system, after it's useless effect, of course. Before Benison's lily requirement was removed, it was impossible to Cure -> Regen -> assize -> Aero -> Benison, and the most common way to Benison was to cast cure beforehand. When Benison was allowed to be cast whenever, it still had the crappy auto-consume effect, but by then the lilies were truly of no consequence.


Won't pretend like it's perfect but I like it as is. The instants are potent and decent for weaving, and rather than adopt some annoying system where you would have to hold onto them/save them up to gain a blood-blossom, you benefit by using them instead - the payoff being 50k (flat) to 64k (crit) degrading burst that you can pseudo-stack twice, or throw around willy-nilly as you see fit. The balance between frequent usage vs charging up is decent, giving you means to keep using your standard heals for the most part if you're being generous, or just hold onto them as your main source of healing.
Like it or not, I don't think anyone can honestly say it is worse than the previous version. It was so bad I made a point of hiding the lily bar due to how inconsequential it was. Now I actively keep an eye on it to determine the gap between the next Afflatus and/or how many pocket CD's I'm free to weave between my other buttons.
WHM feels similar to how it was before, just with slightly more consideration and much better buttons. The Lily system itself won't make any waves but I welcome the change.
"And all the Hyur's say I'm pretty sage – for a White Mage!"
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