And yet 90% of our combat time is spent using dps actions.
The dev team really should have went all in one direction, but instead they have a damage rotation that seems fit for WOW style healing, where you rarely press damage abilities and spam heals
but outgoing damage is still the same so healers are just a boring spam 1 sometimes 2 rotation amalgam of no fun at all
Either go all in and make damage meaningful so the boring rotation is less noticeable, or give healers more damage buttons to press
that's my take on the whole healing thing
No, SAM is my main, I tank for roulette bonus gil, so it's my secondary.
Inb4, we you dps dont you? I rather not, I rather the tanking be more complex and harder to manage to make it feel like I'm tanking. For single player MSQ progression I'll take pressing 2 buttons in single player stuff maybe even 1. Or have tank only content.
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