I can't say at max but lv60 whm had zero issues with mp. I've heard ast an sch are having issues but it's hard to gauge this early on

 
			
			
				It's really fun and challenging. You place a buff on your party members called atonement, which heals those party members for about half of the damage you inflict for 20s or so, then you just DPS your heart out :P
Would satisfy those who want interesting healers, and those who want a more damage based healer.
The dev team really should have went all in one direction, but instead they have a damage rotation that seems fit for WOW style healing, where you rarely press damage abilities and spam heals
but outgoing damage is still the same so healers are just a boring spam 1 sometimes 2 rotation amalgam of no fun at all
Either go all in and make damage meaningful so the boring rotation is less noticeable, or give healers more damage buttons to press
that's my take on the whole healing thing


 
			
			
				I like the changes, so far... but I have to say.... mp is a bigger concern on my non-whm healers than before. It's not a problem since I play whm but it was the advantage that others had over whm healing.... now I wonder with the raw healing whm has, what the benfit is- I will say that other healers have been given changed/updated additional tools.
All in all, I am fine.. I'll wait and see. I am appreciating the tank changes. Although it is a homogenization and probably makes more capable players bored... for me, the simplification makes playing various tanks easier.
No, SAM is my main, I tank for roulette bonus gil, so it's my secondary.
Inb4, we you dps dont you? I rather not, I rather the tanking be more complex and harder to manage to make it feel like I'm tanking. For single player MSQ progression I'll take pressing 2 buttons in single player stuff maybe even 1. Or have tank only content.


 
			
			
				I'm personally very happy with what PLD got. The tanks that seem to be unhappy, and rightly so, are DRK and WAR, I've seen very few PLD's unhappy with 5.0 so far. Then again, unlike the other two tanks above our job only got more complex, not simpler. We gained a 4th ws to our main combo, a 2nd AoE ws that forms a combo with our first, an AoE spell, a big heavy hitting finisher spell, and a gap closer. And the few things we did lose, may they rest peacefully in that great skill bar in the sky, are quickly fading away in the back of my mind as I enjoy my new things in their place.
Over all, I am one happy Paladin.
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			 Originally Posted by Lissyl
 Originally Posted by Lissyl
					
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