Quote Originally Posted by Ekimmak View Post
We can have diversity when we stop having Savage and Ultimate content.

As long as there exists content where people can go over it with a fine-toothed comb to pick apart every flaw and underperformance, diversity is only going to make trouble.
I'll be blunt, that isn't an answer. Whether a tank is usefull or not in raids doesn't depend on the tank kit, it depends on the encounter. For example PLD sucked in Heavensward because all the damage was magical (and shields only blocked physical dmg at the time).
What do you think would have happened if they added bosses that you needed physical damage reduction instead of magical? Suddenly PLD would be OP and DRK would suck.
The problem is not the tank kits, it never was. The problem is raid design. They have 3x4 = 12 bosses on savage. Surely they can adjust some of those bosses to fit a specific niche.
If for example PLD is the physical tank and DRK is the magical tank, they could have bosses that cater to physical or magical damage. Problem solved.
The ONLY issue that this could cause is that it could makepeople do to switch classes when fighting bosses (for example PLD in the first boss, DRK on the second). But that is really a problem for those who are after world/server first. Not to mention that you share all gear besides the weapon...