So not sure if anyone else noticed, but they removed Flash from PLD. Anyone else thinks this is going to be interesting? Maybe I overused flash, but it was kind of a go-to when pulling trains.
So not sure if anyone else noticed, but they removed Flash from PLD. Anyone else thinks this is going to be interesting? Maybe I overused flash, but it was kind of a go-to when pulling trains.
Total Eclipse/Prominence is intended to take its place.
New Tank system has a passive in place that basically acts like a Tank stance without the damage decrease -- granting you damage reduction and hp. Along with this, your old defensive stance acts an enmity generation boost. Due to this, you end up drawing additional enmity on all attacks.
So as Daralii was saying, Total Eclipse/Prominence combo and Circle of Scorn will be your go to for AoE aggro.
At lower levels you will use iron wil (shield oath replacement at level 10) l then total eclipse for aggro. Iron will makes all your weapon skills generate enmity and doesnr have any dmg penalty.
fair enough. thanks!
I hope they actually *gave* it increased aggro, because it felt pitifully underpowered compared with flash.
Yes. A damage AoE felt weaker than a no-damage AoE taunt.
It felt weak because didn't have the "increases enmity" effect of Overpower and Unleash.
With the new tank stances, this effect is now added to all of your skills
I hate to break the news to you, but this sounds exactly like Shield Oath but without the damage reduction. Lest you wonder, Shield Oath increased enmity also. Another thing that people haven't considered is when you simply DO NOT WANT to damage a particular mob. I can think of several examples throughout the game.
1. Boss mechanics where killing certain enemies is detrimental (eg. Bombs versus the slime in Copperbell Mines)
2. Boss fights where certain enemies need to die in a certain order.
3. Boss fights where certain enemies need to die in a certain place.
If we're always going to have to damage mobs to keep aggro, it only increases the risk of failing one or more of these mechanics. Yes, we have Provoke, but the recast time in addition to its single target nature make it significantly less useful in these situations.
Last edited by Lemuria; 06-28-2019 at 04:23 PM.
Except for the part in the wording of the tank stances where it says "significantly increases enmity generation"
That makes it sound like the enmity bonus is going to be larger than from the old tank stances.
Plus, you're not going to ONLY spam Total Eclipse any more - you have the 2-part AoE combo now, which has a higher total potency and thus higher enmity generation.
That's about as fringe as it gets. If you end up wiping because of the PLD's AoE damage, your group's got problems to work out that have nothing to do with job design.Another thing that people haven't considered is when you simply DO NOT WANT to damage a particular mob. I can think of several examples throughout the game.
1. Boss mechanics where killing certain enemies is detrimental (eg. Bombs versus the slime in Copperbell Mines)
2. Boss fights where certain enemies need to die in a certain order.
3. Boss fights where certain enemies need to die in a certain place.
If we're always going to have to damage mobs to keep aggro, it only increases the risk of failing one or more of these mechanics. Yes, we have Provoke, but the recast time in addition to its single target nature make it significantly less useful in these situations.
Not to mention that DRK and WAR had no way to grab AoE threat without doing damage in SB (outside of Ultimatum with its ludicrously long CD) and I don't recall that causing issues.
From what people have played and what we've been told, enmity is a non-issue if you have the tank stance on.Except for the part in the wording of the tank stances where it says "significantly increases enmity generation"
That makes it sound like the enmity bonus is going to be larger than from the old tank stances.
Plus, you're not going to ONLY spam Total Eclipse any more - you have the 2-part AoE combo now, which has a higher total potency and thus higher enmity generation.
That's about as fringe as it gets. If you end up wiping because of the PLD's AoE damage, your group's got problems to work out that have nothing to do with job design.
Not to mention that DRK and WAR had no way to grab AoE threat without doing damage in SB (outside of Ultimatum with its ludicrously long CD) and I don't recall that causing issues.
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