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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alexow View Post
    HW DRK was no different from this, especially since there was no point to ever use Non-DA Souleater, which is why they just merged SE and Delirium;
    In HW, the question was not wether there was a point to use non DA-Souleater, but if you had the MP to use it, and if you needed the heal even without DA. It would have been easy to put a different effect on Power Slash, for example to keep a haste effect, which at least no other tank already have.
    Quote Originally Posted by Alexow View Post
    Also, Ranged classes only have one combo too and noone complains about it, so it should be fine for having a tank like that as long they have other stuff making it interesting
    Ranged classes have a completely different system based on proc, so you can't really compare that. The fact that Machinist will switch to a rigid 3-step combo is one thing I will most likely dislike. On the other hand, some melee DPS have up to three combos, so it's not inconceivable to keep at least two.
    (2)
    Last edited by Reynhart; 06-27-2019 at 09:26 PM.

  2. #2
    Player
    Alexow's Avatar
    Join Date
    Jun 2019
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    9
    Character
    Shiri Elmyre
    World
    Zodiark
    Main Class
    Gunbreaker Lv 75
    Quote Originally Posted by Reynhart View Post
    In HW, the question was not wether there was a point to use non DA-Souleater, but if you had the MP to use it, and if you needed the heal even without DA. It would have been easy to put a different effect on Power Slash, for example to keep a haste effect, which at least no other tank already have.

    Ranged classes have a completely different system based on proc, so you can't really compare that. The fact that Machinist will switch to a rigid 3-step combo is one thing I will most likely dislike. On the other hand, some melee DPS have up to three combos, so it's not inconceivable to keep at least two.
    If you have enough MP youd use SE, otherwise youd use Delirium. Dont see how pressing a different button adds much to a class, which is why they just merged the two combo enders.
    Also I dont remember the heal ever mattering that much, it didnt recover that well and was locked into Grit.

    And true about the melee DPS but theyd have to figure out something more interesting that a DoT or Buff, otherwise theres not much of a point since its just a copy.
    Look at GBN, they only have one combo but its a bit more interesting since completing it gives a resource to use on one of two different things
    (0)

  3. #3
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alexow View Post
    Also I dont remember the heal ever mattering that much, it didnt recover that well and was locked into Grit.
    Which the majority of people still used back then. It might not have been the optimal way, but it could made DRK more entertaining to play.
    Quote Originally Posted by Alexow View Post
    And true about the melee DPS but theyd have to figure out something more interesting that a DoT or Buff, otherwise theres not much of a point since its just a copy.
    We don't need a 100% completely original concept for a combo, a unique buff would have still given a unique flavor to DRK, especially now that we've lost the hast effect on Blood Weapon.
    Quote Originally Posted by Alexow View Post
    Look at GBN, they only have one combo but its a bit more interesting since completing it gives a resource to use on one of two different things
    Our only combo already gives us our two ressources that we need for everything else. Who knows, maybe they should have separated Blood and MP into two finishers so that we'd have to juggle between the two. Or having a combo to build Dark Arts instead of TBN and still speding those (more scarce) Dark Arts to enchance some skills.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #4
    Player
    Alexow's Avatar
    Join Date
    Jun 2019
    Posts
    9
    Character
    Shiri Elmyre
    World
    Zodiark
    Main Class
    Gunbreaker Lv 75
    Quote Originally Posted by Reynhart View Post
    Which the majority of people still used back then. It might not have been the optimal way, but it could made DRK more entertaining to play.
    I really doubt the heal mattered at all, especially since Grit also gave a 20% less damage taken buff

    Quote Originally Posted by Reynhart View Post
    We don't need a 100% completely original concept for a combo, a unique buff would have still given a unique flavor to DRK, especially now that we've lost the hast effect on Blood Weapon.
    True but we dont really need a combo to do that, old Blood Weapon was fine and Im also sad about the haste change

    Quote Originally Posted by Reynhart View Post
    Our only combo already gives us our two ressources that we need for everything else. Who knows, maybe they should have separated Blood and MP into two finishers so that we'd have to juggle between the two.
    We kinda already had that with Bloodspiller and Dark Arts(which was replaced with Edge/Flood) but I suppose making atleast Bloodspiller into some kind of finisher instead of being similar to Fell Cleave could work too

    Blood and MP is a good system but I have a feeling they have no idea how to make them work together, It worked alright with TBN giving Blood but now they just feel disconnected
    (0)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alexow View Post
    I really doubt the heal mattered at all
    Well, maybe the decision was not game changing but, in that case, I think it would have been more interesting to make the decision important that simply removing it.
    Quote Originally Posted by Alexow View Post
    True but we dont really need a combo to do that, old Blood Weapon was fine and Im also sad about the haste change
    Not necessarily, no, but a combo needs a little thinking ahead in your rotation compared to a simple oGCD that will grant its buff when clicked, especially if it buffs the same chain of WS every time.
    Quote Originally Posted by Alexow View Post
    Blood and MP is a good system but I have a feeling they have no idea how to make them work together, It worked alright with TBN giving Blood but now they just feel disconnected
    To be honest, I never was a big fan of Blood because it's just a red-painted beast gauge. "You build 50 by your combo, you spend it on a big hit". Oath have at least the "novelty" of not being built by WS nor being tied to offensive skills.

    For me, DRK should have had a Darkside gauge, that would fill overtime while increasing damage in multiple increments, and some skills would be used to reduce the gauge so that you wouldn't let it cap, and you'd have to find the sweet spots during combat.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.