

Yeah, but baking in Tank Stance defensive bonus as a passive, doesn't make Tanks take more damage.
It only makes Tanks take LESS damage in content where damage is actually a thing (I.e. Savage/Ultimate) because in that content, the majority of Tanks are not using Tank Stance.
If SE were actually trying to make Tanks take more damage, they simply would remove that 20% damage reduction altogether. In favour of just stacks of HP (Without increased Healing like on the new Thrill of Battle).
As it stands, in easy content where incoming damage is not particularly high, Tanks overall will be taking roughly the same damage (As this is where you find the majority of tanks being in Tank Stance). But in actual content that actually makes damage matter, Tanks are overall taking less damage (As this is where you find the majority of tanks being in DPS Stance, especially as this is when Enrage Timers also become a thing)
Nerfing Parry by 5% barely affects any of these Tanks. Since it's not a particularly abundant mechanic and is one of the reasons why Anticipation is a trash skill because even with its boost you still don't Parry a whole lot.
The exception being the brand new Parry focused skill they designed after removing other Parry focused skills >.>


This completely.
The only way it's an honest nerf is if you view it for the initial pull/beginning of a mob pull before you switch tank stance off. It's still a nerf but it's a really a non issue for people who currently tank in dps stance as is.
The 20% trait is actually a buff to tanks in DPS stance, basically giving them a grit level buff as a passive. Taking away the parry focused skills from PLD and WAR is honestly pretty funny since it's trying to justify the nerf in parrying as is. WAR is the one hit by this the most as RI is a nice defensive cd, but now with a flat 20% def buff with a shorter duration and CD it almost makes that nerf null and void.
Gunbreaker having both a parry and a defensive buff in Camo is interesting. My guess is it'll make it an overall 15% defensive buff at best if autos are a constant otherwise it'll stick around 11-12%. The biggest boon is the 20 second duration which while having a longer CD Brutal Shell is going to be up constantly evening stuff out.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

