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  1. #61
    Player
    WaterShield's Avatar
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    Sep 2018
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    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Vespar View Post
    I hope so. I would be fine with 1/1 ratio. But I hope SE isnt sacrificing stuff just to try to kill bots. If so there are myriad other more effective means of squashing bots that I can think of XD
    My understanding of the situation is that it would be irregular FPS far and away beyond was is plausible for a monitor. Given that, it wouldn't make sense for them to hard limit everyone to 90FPS or less. Again, the wording of the patch note does so in a way that is unclear.

    I am personally of the opinion that the other options will remain unchanged. I believe that only the uncapped setting will change to 90FPS cap option. I do think they could have worded the note better though.

    Edit: Due to the wording, there is room for it to be the other way though. Nothing is certain for now.

    Also in order to have 1/1 ratio work properly, be sure to select the correct refresh rate for your monitor when selecting your resolution.
    (0)
    Last edited by WaterShield; 06-27-2019 at 04:12 AM.

  2. #62
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
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    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because fps beyond what your monitor can display is wasted. You don't suddenly get a better experience running a 60hz display at 200 fps.
    This is utterly false. Your monitor may only operate at 60, 120, or 144hz but your body does not. You have two things called hands that operate inputs and higher framerates means the game acts upon those movements and micomovements in a quicker fashion. So while your monitor may not be able to show all of these instantaneously, the effects of them still take place in the game itself. Only two things can limit this. The game itself or the CPU. And since the CPU operates in the 2,000,000,000-5,000,000,000hz range. We're fine there.

    If they need to cap the FPS for a bug related reason, they should cap it at the 160-240 range. Or simply fix the bug.
    (1)

  3. #63
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaethra View Post
    This is utterly false. Your monitor may only operate at 60, 120, or 144hz but your body does not. You have two things called hands that operate inputs and higher framerates means the game acts upon those movements and micomovements in a quicker fashion. So while your monitor may not be able to show all of these instantaneously, the effects of them still take place in the game itself. Only two things can limit this. The game itself or the CPU. And since the CPU operates in the 2,000,000,000-5,000,000,000hz range. We're fine there.

    If they need to cap the FPS for a bug related reason, they should cap it at the 160-240 range. Or simply fix the bug.
    Ummm... Cpu frequency is separate from display frequency. You interacting with your computer outside of the monitors refresh rate doesn't mean that having the gpu render frames the monitor can't display will do anything.


    Refresh rate only gives an advantage when you can see it. It provides smoother motion and animation.


    This post is clearly written by someone who does not understand how computers function
    (5)

  4. #64
    Player
    Arrhin's Avatar
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    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Anyone having stuttering, or more correctly, frame pacing issues...make sure you have disabled Full Screen Optimizations on the DX11 executable. If you have, MAKE SURE IT'S STILL DISABLED. I've had Windows updates re enable it <.<
    Granted I'm only at 60Hz and capped at 60fps with the in game settings, but with optimizations off it's as smooth as glass, and no unusual latency.
    (0)
    Don't touch me there

  5. #65
    Player
    WaterShield's Avatar
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    Sep 2018
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    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ummm... Cpu frequency is separate from display frequency. You interacting with your computer outside of the monitors refresh rate doesn't mean that having the gpu render frames the monitor can't display will do anything.


    Refresh rate only gives an advantage when you can see it. It provides smoother motion and animation.


    This post is clearly written by someone who does not understand how computers function
    Yes and no. Depending on how the game is set up, some things in the code may be tied to frame rate. Though they certainly could have approached that in a less antagonistic way.
    (0)

  6. #66
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by WaterShield View Post
    Yes and no. Depending on how the game is set up, some things in the code may be tied to frame rate. Though they certainly could have approached that in a less antagonistic way.
    True, but in the context of "your hands and micromovements" and Cpu frequency has nothing to do with settings a games refresh rate at above your monitors display frequency doing absolutely nothing beneficial.

    Games can certainly be tied to refresh rates. I know fighting games are, skyrim breaks hilariously above 60fps, and xivs physics get toned down above 60fps as well.


    You can run a game at a higher refresh rate than your monitor can display, you will still only see as many frames as your panel can display in hz.
    (0)
    Last edited by Valkyrie_Lenneth; 06-27-2019 at 05:00 AM.

  7. #67
    Player
    WaterShield's Avatar
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    Sep 2018
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    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    True, but in the context of "your hands and micromovements" and Cpu frequency has nothing to do with settings a games refresh rate at above your monitors display frequency doing absolutely nothing beneficial.

    Games can certainly be tied to refresh rates. I know fighting games are, skyrim breaks hilariously above 60fps, and xivs physics get toned down above 60fps as well.


    You can run a game at a higher refresh rate than your monitor can display, you will still only see as many frames as your panel can display in hz.
    Correct, I think they believe that actions are frame rate dependent in FF14. I don't know that this is the case, or that it would matter given the GCD.
    (0)

  8. #68
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by WaterShield View Post
    Correct, I think they believe that actions are frame rate dependent in FF14. I don't know that this is the case, or that it would matter given the GCD.
    I don't know what they think honestly. It all came out as "you have hands and they have micromovements" and "cpus have a 2,000,000 to 5,000,000hz range", and somehow that means running a 60hz panel at 100hz+ means you can do things behind the scenes... Or something...
    (0)

  9. #69
    Player
    WaterShield's Avatar
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    Sep 2018
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    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I don't know what they think honestly. It all came out as "you have hands and they have micromovements" and "cpus have a 2,000,000 to 5,000,000hz range", and somehow that means running a 60hz panel at 100hz+ means you can do things behind the scenes... Or something...
    If playing a game that tied execution of actions to FPS... then you actually could do input quicker than having the game locked at 60FPS. If the game is not set up that way then no.

    Edit: I've played FF14 at 60 FPS, 120 FPS, and 144 FPS. I never noticed a difference in input speed. But I definitely appreciate the smoothness of the action (especially when moving camera).
    (0)

  10. #70
    Player
    Eli85's Avatar
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    Apr 2014
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    Ul'dah
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    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    I have a hard time empathizing with those affected by this issue, largely because of claims of 90 FPS being "unacceptable." While this change can be jarring, I think some of you really need to listen to what you're saying.
    (1)

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