Zero issues on my end capping myself at 60 for as long as I've played. Dunno why they needed to cap FPS at 90 specifically but the FPS capping has never effected my game play.
Zero issues on my end capping myself at 60 for as long as I've played. Dunno why they needed to cap FPS at 90 specifically but the FPS capping has never effected my game play.
Not really a fan of this. Especially since I invested in a 144 Hz monitor a couple months ago. Some clarification from the developers would be appreciated.
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There is a difference, even if you're not changing your fps-limit. Personally I've limited FFXIV to 60fps (with RTSS), so the physics don't break (hair, clothes, boobs if anyone cares).I can tell the difference between 60 and 120. But the fact is 90 is perfectly fine and furthermore it won't be any kind of "stutter fest" on high refresh monitors. Your eyes will only really care about a CHANGE in FPS. If the client can hold consistently at 90, you won't even see it.
If the physics wouldn't break, I'd go right back to 144fps for two reasons:
1. I can finally recognize something, when I'm turning my camera! With 60fps it's a blurry mess. With 144fps you can see everything quite clear.
2. FFXIV has a hidden V-sync or something similar. When the game can't hold 60fps, it dips down to 40fps.
I see this mostly happen in Limsa. But if I have it locked to 144fps, my fps dips down to around 90-100fps. It's quite strange, that my PC handles easily 90fps, but once the 60fps-cap is on it's much worse!
btt: There's a clear difference between consistent 60fps, constitent 90fps, and consistent 144fps.
How is this possible? RL basically has >5*10^44 "fps" with only our eyes (changes with >200fps still noticeable) being the limit. How is it for you, when you see cars passing or when you're turning around? ôo
Please revert this change or add more options, 90 fps cap is unacceptable.
I'd sacrifice physics for fps any day
Why? Just why? Why was even a single second of dev time wasted on this? Why do you care if a player plays at a higher frame rate? We don't have any frame perfect techniques so this literally does not matter.
Is this xpac trying to do more than cater to casual audiences but cater to casual hardware too?
I get motionsick in extended rapid camera movement scenarios. For some reason sub 100 FPS it bothers me less. Rapid movements on the screen above 120 or something just makes me dizzy faster. Something about the fluidity I guess.
Anyways its rather circumstantial and unrelated to FF14 since it doesn't really do that kind of thing with the camera. And yes I do get motionsick in RL too, but i'm a rather mild case as it usually takes a good hour or more for it to kick in.
Last edited by Lersayil; 06-27-2019 at 12:14 AM.
I did not spend a ton of money on a great monitor and a great rig to suddenly be capped at 90 FPS when I doing 144 just fine. Change this square, it's 2019 and SUPER embarrassing for you.
Guys. The unlimited selection is all that changed.
1/1 is still going to be the framerate of your display, 1/2 is still going to be half the framerate of your display, and 1/4 is still going to be a quarter of the framerate of your display. All that changed is the unlimited framerate selection going from well, unlimited to 90fps.
Not really. 1/1 limits me to 60fps even though my monitor is 144hz. The way they're making it now is that you can only get 15, 30, 60 and 90.Guys. The unlimited selection is all that changed.
1/1 is still going to be the framerate of your display, 1/2 is still going to be half the framerate of your display, and 1/4 is still going to be a quarter of the framerate of your display. All that changed is the unlimited framerate selection going from well, unlimited to 90fps.
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Last edited by Alucard135; 06-27-2019 at 12:19 AM.
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