Quote Originally Posted by Ronduwil View Post
The current Mythic+ system suffers from the same problems that plagued Cata: the timer requires that you exclude under-performers. You can't play with who you want. Instead, you have to find the best co-workers available to you and work with them. Again, I want to play a game at the end of my work day, not maintain a second job.
There was so much that I liked about your post, but then you wrote this. If we follow your logic, then any remotely challenging activity in an MMO would feel like a "second job." MMOs should be accessible—particularly in the leveling process—but if end game was catered to "take anyone, regardless of skill," then that is a very shallow game that would not maintain its player base.

On a personal level, I will not go back to WoW, but M+ is quite frankly the best MMO system that we've seen in a very, very long time. It's casual friendly and accessible. The only people who truly have problems with M+ are the horrendously awful players—and I mean the kind of players who don't read skill descriptions, do whatever they want, and play for the lols. The way M+ is designed—both in Legion and BFA—is the capped gear rewards (so completing a +10 or +15) is easily achievable by anyone who has a functioning brain. You may wipe some and have some groups disband because some really awful players snuck into your group, but it's so easy to join groups and the skill requirement is quite modest, making it the furthest thing from a "second job." Any of WoW's recent expansions is a really bad example to use for "second job." As outside the initial leveling process, players who clear the hardest content in the game can easily do so with an under <10 per week schedule. It really doesn't hold up.