Sebazy for Healer President. Sign the petition below.
Sebazy for Healer President. Sign the petition below.
Something I came to the realization of for scholar is that one of the intentions of the skill culling was to give our tools a clear and distinct purpose. Whereas certain skills in the old toolkit where...not so well designed. Miasma II, for example, was a skill intended to be our aoe filler, however, with its total potency being higher then Ruin II, it usurped Ruin II's functionality as your mobility and weaving tool in single target settings.
This was addressed in ShB with the potency buff on Ruin II to make it comparable to Miasma II's old potency (I'm fully aware that the 200 potency is not until level 72, however iirc dont all the ranks of Broil mastery increase Ruin II's potency by some amount) and Art of War was added, with it being stronger upfront then Miasma II was at the cost of being weaker overall then Miasma II, and by extension, weaker then Ruin II. This overall design change gives the two abilities a clear and distinct function.
While I understand that some people love the additional challenge of optimizing things like Miasma II, their ultimately seem to he wonky design elements that while streamlined, are ultimately more approachable and healthier for future design.
Astro was never a necessity. They just made things easier in a tier designed to the antithesis of White Mage's gameplay. The solution would have been to give White Mage some utility (Hi, Bravery/Cheer) in lieu of even more healing and destroying the complexity Scholar and Astro had. And therein lies the rub for a lot of people. While Scholar escaped only singed and with a stellar heal kit intact, Astro lost more than just their eyebrows. This took away options for people who enjoy the healer role but want something beyond the simplicity of your basic healer. Take the DPS for a moment. You have a variety of options ranging from the easier side of things (Red Mage, Samurai) all the way to the more complex (Ninja, Summoner). It gave people options based on what they fancied. Now all three healers look to be a different shade of vanilla. Ironically, it may not even solve the underlining problem. White Mage still lacks any utility. If Astro's now gimped cards pull enough ahead... we'll be right back where we started.
It just seems a bit... odd. The issue here was clearly Balance yet instead of changing it to something else, they made every card a crappier version of now old Balance. And encouraged padding one player, because that has zero chance of creating a meta. Nope. Never.
If I were to guess, they lack inspiration. It does not help, they seem unwilling to yield from their vision of healers focusing on healing despite the game simply not encouraging that playstyle. Perhaps we'll be surprised come next week, but Yoshida already said Eden will follow the Creator difficulty. The last time we heard that, well, it spawned Alte Roite and Catastrophe.
Last edited by ForteNightshade; 06-22-2019 at 03:09 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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I think some of these changes are in response to common complaints healers have about tanks not cycling their CDs properly.
Tanks lose some CDs. Healers get more redundancy. The balance of power here shifts more towards healers, and it's harder for everyone to mess up overall, but it's totally understandable that healers don't feel rewarded after tanks were given so many new DPS toys.
While the fun is a matter of personal opinion, outside of ED, most of our dps toolkit was just fluff and extra busywork. I understand the argument of "Complexity=fun" but...isnt it more efficient overall to have your dot be one stronger instead of two weaker dots, one of which has a really awkward duration that slows down the number of other casts you're doing?
As much as anything else its the feeling of being told "No, you're playing wrong" and having our toys taken away. For me synching down to a pre bane level is just painful, applying my dot's one at a time like a commoner. XD
But really though i liked the idea of being a combat oriented medic, poisons and contagions were my best weapons. The idea of being forced into a "pure healer" role is like telling me i have to be a certain kind of character, and i dont like that.
Would be understandable if so many mess ups didn't result in one shot deaths. But SE relies on those too much IMHO.
Problem its, it's not a potency increase. It's a potency loss
SB: Miasma (230 pot) and Bio II (350 Pot) = 580 pot
Low level: Miasma (300 pot) and Bio 1 (240) = 540 pot (screwed up the math earlier)
Shadowbringers: Bio = 240 pot (unchanged)
Shadowbringers: Bio 2 = 500 pot
So in low level content you're losing 230 potency on dots and in mid level content you're losing 80 potency on dots
Yes ruin 2 and broil are buffed, but how stupid is it in low level content that your instant cast spell does more than your filler?
From lvl 38 to 54 your best filler spell is what is supposed to be your mid mana, instant cast, movement spell.
Last edited by Deceptus; 06-23-2019 at 02:58 AM.
Miasma: 20 potency on cast and 35 potency over 24 seconds:300 total potency (20+(30x8))
Pre ShB Bio II: 35 potency damage over 30 seconds (total potency 350)
Total dot potency: 650
ShB Bio II: 50 potency damage over 30 seconds. (Total potency 500)
Difference: -150 potency
However: Miasma costs a gcd, with it gone, that is replaced with a cast of Broil II.
Broil II pre SHB: 230 potency
Broil II post Shb: 260
12 gcds in 30 seconds assuming 2.5 second gcd
Sb rotation: M, Bio, B, B, B, B, B, B, B, M, B, B
ShB rotation: B, Bio, B, B, B, B, B, B, B, B, B, B
Miasma Total Potency
300+20+30=350
Broil II Total Potency:
Pre ShB: 230x9= 2070
Post SHB: 260x11= 2860
Bio II total potency:
Pre ShB: 350
Post SHB: 500
Pre ShB: 350+ 350+ 2070=2770
Post ShB: 2860+ 500= 3360
Assuming no clipping/ogcd use, ShB rotation is ahead by 590 due to not needing to cast Miasma.
Without clipping the gcd, the best chance to weave would be the bio II cast, so assuming we add an Energy Drain and a Shadow flare there...
2770 + 150 + 250= 3170
Alternatively you can use swiftcast to gain a weave space and an extra energy drain
3170 +150= 3320
Finally, replacing one of the Broil IIs with a Miasma II
3320-30=3290 +150 = 3440
3440- 3360 = 80
Unless you spend all your aetherflow on ED in this 30 second window, you are dealing more potency in that time frame with the SHB rotation. I admit their are other factors, such as using Dissapation. But I'm trying to assume an average 30 second scenario
To be honest, our potencies at lower levels are irrelevant to me considering that the healers are not the only ones who suffer from this issue. But the potency differences in a single target setting are nowhere near as severe as you think at current levels and beyond.
Considering the fact that Ruin II gains its potency with each rank of Broil Mastery at that level range Ruin II will also have 100 potency. And while on a pure potency basis AoW will be stronger, this is bad use of your MP and inefficient for single targets.
Last edited by Brandedblade; 06-23-2019 at 02:13 AM. Reason: Completed an incomplete thought
Yeah, I screwed up the math on that initial Miasma II thought it was 6 ticks instead of 8 for some reason.
However, all of this math and theorycrafting you did assumes you're playing at max rank and not synced down into any content which is what I addressed also. Late game will be fine, but pre- lvl 54 is going to suck. You seemed to conveniently ignore all of that topic.
Just like what happened in SB when they changed a bunch of skills and didn't re-do any of the lower content. MCH and DRK were clunky as all hell pre-70 and still are to this day.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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