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  1. #22
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lynesse View Post
    I think some of these changes are in response to common complaints healers have about tanks not cycling their CDs properly.

    Tanks lose some CDs. Healers get more redundancy. The balance of power here shifts more towards healers, and it's harder for everyone to mess up overall, but it's totally understandable that healers don't feel rewarded after tanks were given so many new DPS toys.
    Would be understandable if so many mess ups didn't result in one shot deaths. But SE relies on those too much IMHO.

    Quote Originally Posted by Brandedblade View Post
    While the fun is a matter of personal opinion, outside of ED, most of our dps toolkit was just fluff and extra busywork. I understand the argument of "Complexity=fun" but...isnt it more efficient overall to have your dot be one stronger instead of two weaker dots, one of which has a really awkward duration that slows down the number of other casts you're doing?
    Problem its, it's not a potency increase. It's a potency loss

    SB: Miasma (230 pot) and Bio II (350 Pot) = 580 pot

    Low level: Miasma (300 pot) and Bio 1 (240) = 540 pot (screwed up the math earlier)

    Shadowbringers: Bio = 240 pot (unchanged)

    Shadowbringers: Bio 2 = 500 pot

    So in low level content you're losing 230 potency on dots and in mid level content you're losing 80 potency on dots

    Yes ruin 2 and broil are buffed, but how stupid is it in low level content that your instant cast spell does more than your filler?

    From lvl 38 to 54 your best filler spell is what is supposed to be your mid mana, instant cast, movement spell.
    (3)
    Last edited by Deceptus; 06-23-2019 at 02:58 AM.