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  1. #21
    Player

    Join Date
    Mar 2011
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    768
    Quote Originally Posted by AdvancedWind View Post
    15 Minutes = one use per Primal fight, 4 uses per dungeon (let's be realistic here tho, it's still 1 use per boss at best). It fits nicely into the way our current content works and don't create situations where people will only do content with these skills on cooldown and instantly give up if they fail . 15-30 minutes cooldowns work fine with the way XIV is currently set up, imo
    15 minutes is two uses per primal fight. Let's assume here that PLD "2 hour" generates mass enmity and DD's deals insane damage. Bam you just abused low CDs on your absolute strongest move to get a ridiculous early advantage AND have it ready halfway through the fight. 4 uses per dungeon? HOW CAN YOU LOSE? Let's just take the DDs with the strongest 2 hours and spam those.

    Don't think about the way FFXIV is currently set up. Think about the future.
    (0)

  2. #22
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Demacia View Post
    Let's assume here that PLD "2 hour" generates mass enmity and DD's deals insane damage.
    Here's the catch, we're assuming things at this point. Yes, if the skills are incredibly powerful, their cooldown and / or costs should be increased accordingly, I agree with that.

    However, I think it's still a bit early to judge their power and people are sorta using FFXI logic to think that our current "2-hours" will be as powerful as XI two hours and are worried that it might be too overpowered on lower cooldown.

    Can we at least wait and see if our job skills are really unbalanced for their cooldown before asking for higher timers or anything of the sort?
    (1)

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by AdvancedWind View Post
    Here's the catch, we're assuming things at this point. Yes, if the skills are incredibly powerful, their cooldown and / or costs should be increased accordingly, I agree with that.

    However, I think it's still a bit early to judge their power and people are sorta using FFXI logic to think that our current "2-hours" will be as powerful as XI two hours and are worried that it might be too overpowered on lower cooldown.

    Can we at least wait and see if our job skills are really unbalanced for their cooldown before asking for higher timers or anything of the sort?
    Not much else we can really do. I'm simply saying that if they're truly an emergency desperation move like FFXI 2 hours were, 15 or even 30 minutes is just way too low. A less dramatic, but powerful move on 15 minutes? Sure why not.
    (0)

  4. #24
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Doesn't Invincible wear off if you move? It says that on the ability list from a few months back. That's a noticeable caveat especially if it counts knockback too, and it only blocks melee attacks. It doesn't say anything about adding a lot of enmity either, like it does with other abilities. Benediction doesn't restore status, and recovering all HP adds a crazy amount of hate if you aren't careful and are in a situation where you do need to use it. You are going to need a WHM for any difficult fights so I don't think that's an issue at all.
    (1)

  5. #25
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Estellios View Post
    Doesn't Invincible wear off if you move? It says that on the ability list from a few months back. That's a noticeable caveat especially if it counts knockback too, and it only blocks melee attacks. It doesn't say anything about adding a lot of enmity either, like it does with other abilities. Benediction doesn't restore status, and recovering all HP adds a crazy amount of hate if you aren't careful and are in a situation where you do need to use it. You are going to need a WHM for any difficult fights so I don't think that's an issue at all.
    This is the astute post I was looking for. Just because they sound somewhat like the 2hr skills from FFXI, and even if they end up sharing the same names, they will not necessarily be 100% the same. In fact it's more plausible to say they won't be the same in effect simply because these are 2 different games. Thus, it would be no surprise to see shorter cooldowns.

    I'm sure the devs have balance in mind when designing them, and if anything ends up out off balance they will adjust.

    PS: Anyone have a link to the Job skill dat mines?
    (0)

  6. #26
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    yeah, they will put it in 100% ... but i think as a 20 mins CD max.. as almost every mmo most powerfull spell/abilities do.
    (0)

  7. #27
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I don't agree with the once-per-instance-run timer. That is like playing poker with 6 jokers per pack. To that request I would answer: "Learn how to play; die many times and progress." For the rest of the reasoning go to this thread.

    R
    (0)

  8. #28
    Player
    Vuen's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Vuen Vaudyr
    World
    Balmung
    Main Class
    Weaver Lv 50
    Maybe keep the 2 hour recast, but have it reset to 0 in the event of the players death? That way it could only be used once per fight, and the content could still be designed around the players having these abilities, because it would be available after each wipe.
    (0)

  9. #29
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Yoshi-p said he want to add 2hour but to make it casual he said he want to do something like 1hour but it may be 30min i still think it could be at least 1hour seeing how they releasing two dungeon and could be 60min which should take at least 15-45mins to do you can use up your 1hour every fight.
    (0)
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  10. #30
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    they said that they would bring something like that once the battle system was done, so maybe 1.25
    (0)

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