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  1. #11
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by SnickleWhiskers View Post
    2 hours would be such a terrible idea. I agree that they should be roughly 15 minutes at most. Love if it convert was more like 5 minutes or so.
    Convert wasn't more then 10mins in FF11 iirc, hope to god they don't make it 10mins or longer in FF14 ><
    (0)

  2. #12
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by SniperRifle View Post
    Convert wasn't more then 10mins in FF11 iirc, hope to god they don't make it 10mins or longer in FF14 ><
    It would break my black mages heart, the only reason i say 5 minutes is because i'm looking at thsi from a solo standpoint but i see 10 minutes working also.
    (0)

  3. #13
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    from 2 hour to 1 hour: "Invincible" (or "awakening" full TP/HP/MP cured)for all classes/ jobs = "Desperation". First I believe you should complete a story line quest to unlock this and upgrade it. 2 hours, no thanks. more quest, story, content, yes please!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  4. #14
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I personally would love 2hrs.
    (1)

  5. #15
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    30 minutes would be best since you'd get to use them once per raid. Maybe twice for dungeons. Wouldn't complain at once per hour either.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #16
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Here's a vote for proper 2-hour "2 Hours". Perhaps this game's faster pace would warrant their becoming 1-Hour skills instead... But 10 Minutes? Seriously??

    I'm not talking about convert, which wasn't a 2 Hour in XI, of course. Rather things that would make sense within the specifics of this game's mechanics.

    For the rest of my reasoning, I refer you to this other thread

    R
    (1)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Rutelor View Post
    Here's a vote for proper 2-hour "2 Hours". Perhaps this game's faster pace would warrant their becoming 1-Hour skills instead... But 10 Minutes? Seriously??

    I'm not talking about convert, which wasn't a 2 Hour in XI, of course. Rather things that would make sense within the specifics of this game's mechanics.

    For the rest of my reasoning, I refer you to this other thread

    R
    I agree with this guy. I'm all for an emergency trump card move, but when it's something as powerful as YOU CANT DIE FOR 30 SECONDS (Invincible) or MAX HEAL ALL PT MEMBERS AND REMOVE STATUS EFFECTS (Benediction), you best be sure it's gonna be on at least an hour cooldown. 15 Minutes, really? You guys need to think about what you're saying.
    (0)

  8. #18
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I have to say that I agree with the 1 hour cool-down timer as well. For the abilities to be as powerful as we think they'll be, it may be in our best interests to have at least a 1 hour cool-down on them. Being as though the players are not interested in having 2 hour cool-downs, but want the awesome benefits of the ability as opposed to the devs wanting players to use more strategy with the ability (why they would ultimately want 2 hour cool-downs) as well as the player getting the benefits, compromise on both sides of the fence, to me, says get the awesome abilities with all their potency in-tact and use proper strategy to deal with the hour long cool-down on it.

    Seems like a pretty good idea to me. Definitely am not interested in a 15 minute cool-down, the abilities could lose some of their "oomph" if that was the case.
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  9. #19
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Demacia View Post
    I agree with this guy. I'm all for an emergency trump card move, but when it's something as powerful as YOU CANT DIE FOR 30 SECONDS (Invincible) or MAX HEAL ALL PT MEMBERS AND REMOVE STATUS EFFECTS (Benediction), you best be sure it's gonna be on at least an hour cooldown. 15 Minutes, really? You guys need to think about what you're saying.
    15 Minutes = one use per Primal fight, 4 uses per dungeon (let's be realistic here tho, it's still 1 use per boss at best). It fits nicely into the way our current content works and don't create situations where people will only do content with these skills on cooldown and instantly give up if they fail . 15-30 minutes cooldowns work fine with the way XIV is currently set up, imo
    (2)

  10. #20
    Player
    Loki_Jortunn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    83
    Character
    Loki Jortunn
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    2 hour is a name that was given to abilities in FF11 because they recharged every 2 hours, i think its fair to say we might get powerful moves that would be on par with those 2 hours in FF11 that have significantly shorter cool downs. Personally I would like to see the timer set to somewhere about 30mins so that it can be used once per instance.
    (1)

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