


I wasn't referring to how buggy Skyrim is, nor how quickly overpowered you can become in that game. Hence, why I said, "The ideas themselves weren't bad, they were implemented poorly and weren't appropriately tuned for an MMO."Skyrim was an unbalanced mess from a gameplay perspective. But it wasn't an MMO so it didn't matter.
You could break that game without trying. That's how 'well' it was designed. In a competitive MMO environment that is as good as a dead game.
I hope SE ports the game to PS3 as well as Bethesda did. Although that was their fourth time with the same results so they're quite a bit ahead.
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