I heard Monster Hunter Tri-G for the 3DS will not have online play, like the Wii Tri did. This upsets me. Upsets me enough not to cure...
It was....
-Could wear any piece of armor in your inventory at any time. Some pieces fit certain playstyles better than others
-An overall level (Physcial level) which is raised by skilling up other specific components (Rank Level)
-Could use any spell or ability at anytime as long as you had already learned it and had it set
-Movement speed was reduced when your weapon was drawn
-Manual attack
-A system in which you could invest points into new abilities (FFXIV: Guildmarks, TESV: Perks)
-Gear didn't drop from beasts
I'm sure there is more. I never played The Elder Scrolls series before but lately I've been playing Skyrim on my friends computer and I was astonished because I was playing a good version of CE release XIV.
I still wish we could have all of the above things back, just done right. The ideas themselves weren't bad, they were implemented poorly and weren't appropriately tuned for an MMO.
Last edited by Rhomagus; 01-03-2012 at 04:17 AM.
Skyrim was an unbalanced mess from a gameplay perspective. But it wasn't an MMO so it didn't matter.
You could break that game without trying. That's how 'well' it was designed. In a competitive MMO environment that is as good as a dead game.
I hope SE ports the game to PS3 as well as Bethesda did. Although that was their fourth time with the same results so they're quite a bit ahead.
Agreed. It's chock full of bugs and poor design decisions* that can lead to some painfully tedious gameplay, but because it's content heavy, visually advanced (though not as much as FFXIV), and single player, people are very forgiving of it.
*For instance, the UI is a mess, the tutorial can be easily broken leaving you in an endless loop, dragons can frequently be killed with ease via a number of almost impossible not to use exploits (ranged weapons ftw!), the NPCs continue endlessly to give their default lines every 5 seconds when you're standing near them (and the voice acting is the stuff of nightmares, so why would you do this--it's a design decision that still confuses me), and the list goes on.
Agreed. It's chock full of bugs and poor design decisions* that can lead to some painfully tedious gameplay, but because it's content heavy, visually advanced (though not as much as FFXIV), and single player, people are very forgiving of it.
*For instance, the UI is a mess, the tutorial can be easily broken leaving you in an endless loop, dragons can frequently be killed with ease via a number of almost impossible not to use exploits (ranged weapons ftw!), the NPCs continue endlessly to give their default lines every 5 seconds when you're standing near them (and the voice acting is the stuff of nightmares, so why would you do this--it's a design decision that still confuses me), and the list goes on.- Visually Advanced... ...
AI of Awesome?
I wonder how many people have died from bug testing ES5.
http://www.youtube.com/watch?feature...&v=93W6mB0ZqCM
Did someone say bugs? :O
Irony is myself, & and I'm sure many many others still enjoyed it far more than most anything this year(or last year I guess?). Haters gonna hate.Agreed. It's chock full of bugs and poor design decisions* that can lead to some painfully tedious gameplay, but because it's content heavy, visually advanced (though not as much as FFXIV), and single player, people are very forgiving of it.
*For instance, the UI is a mess, the tutorial can be easily broken leaving you in an endless loop, dragons can frequently be killed with ease via a number of almost impossible not to use exploits (ranged weapons ftw!), the NPCs continue endlessly to give their default lines every 5 seconds when you're standing near them (and the voice acting is the stuff of nightmares, so why would you do this--it's a design decision that still confuses me), and the list goes on.![]()
Last edited by Hanemakikaze; 01-03-2012 at 05:42 AM.
I wasn't referring to how buggy Skyrim is, nor how quickly overpowered you can become in that game. Hence, why I said, "The ideas themselves weren't bad, they were implemented poorly and weren't appropriately tuned for an MMO."Skyrim was an unbalanced mess from a gameplay perspective. But it wasn't an MMO so it didn't matter.
You could break that game without trying. That's how 'well' it was designed. In a competitive MMO environment that is as good as a dead game.
I hope SE ports the game to PS3 as well as Bethesda did. Although that was their fourth time with the same results so they're quite a bit ahead.
Yeah, I don't understand it either. People seem willing to overlook its obvious flaws but I don't see anything that truly compelling about it that would lead me to do so.
I quit playing the second time that the following happened:
1] cleared out huge dungeon all the way to final room
2] failed to discover item along the way necessary to opening final room
3] had to return to start of dungeon and reloot every body/check every bookshelf for missing item
Spending an hour poking around poorly lit virtual bookshelves waiting for my cursor to indicate there's something to loot isn't fun. In fact, it's very unfun. Sort of what one might expect if there was a hidden object level in hell.
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