I mained MCH in HW. When it was revealed I knew I wanted to play it and main it. However, I dropped it immediately with the release of SB because of the changes they made. And while I REALLY like that they are getting Edgar Tools I just don't think I have the time or patience to learn MCH and KNOW that I am never going to be able to use it as effectively as I could. Mainly because of how weaving works and how strict it is. Weaving in more than one oGCD without clipping with my connection is almost impossible, depending on the fight.
Edit: Its why I don't play NIN, and MCH feels much more punishing than NIN.
Last edited by Rivxkobe; 06-19-2019 at 02:20 AM.
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
I’m still reading through this thread, but I had to stop to respond to this comment.From what I'm seeing, if you're able to Fuma without clipping as Ninja you could do fine with the rework MCH. You're all acting like you have to do a bunch of Raiton without clipping and with the whole Trick Attack debate that's just tryhards who feel afraid they'll get kicked out for not doing enough DPS in a speedrun which a good majority of us won't care about in NA/EU servers.
This is an incredibly narrow view to even have, and it shows that you don’t truly understand the concerns that MCHs mains have had the entire expansion. NIN weaving and MCH weaving are not equivalent—NINs have a higher GCD window with Huton compared to a MCH currently using Rapid Fire. And while clipping your GCD while using Raiton is a known thing for NINs, the problem becomes even more egregious on MCH where you’re having to fit so much into a 10s window ever 60s.
For me, I’ve never really played the job as it’s low on my list of jobs I prefer to play, but it is well noted how notoriously clunky MCH is at high pings/high skill speeds when it comes to optimizing Wildfire. Perhaps there are people who don’t care to optimize or “be the 1%” or “do speedkills”—but that doesn’t mean that they don’t want their job to play smoothly. Current MCH is anything but smooth if you play at anything more than JP ping, and the people asking for it to be rectified are not wrong to do so.
Tl;dr—you don’t have to be a “tryhard top 1% speedkiller” to want your job to play smoothly.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Increase stacks of gauss and ricochet to 4 so now you don't have to use any during your Heat Blast phase and can instead, double weave them into your higher potency GCD phase that starts with the explosion of wildfire.
There, problem solved.
Problem not solved, problem shifted a bit. Odds are you're going to be using wildfire during a party burst window anyway, so you'll likely be wanting to weave after every heatblast to get maximal use out of trick attack ect. What doing that does is make it easier to play sub optimally/ with worse ping, so once again you're in a situation where you need seperate rotations based on ping, which is what we wanted to avoid
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
The only thing that has to be in the TA window is the Wildfire explosion, not the Heat Blast Spam, you can totally use Wildfire 6 seconds before TA and the explosion will be covered by TA boost.
Given this, you can burn out the oGCDs before the Hypercharge window, and have them all back for normal GCDs inside the TA window after Wildfire.
If you do an early wildfire during your opener you will not be able to use all your ogcds prior. You will still have to weave during heatblast spam inorder to not overcap charges.The only thing that has to be in the TA window is the Wildfire explosion, not the Heat Blast Spam, you can totally use Wildfire 6 seconds before TA and the explosion will be covered by TA boost.
Given this, you can burn out the oGCDs before the Hypercharge window, and have them all back for normal GCDs inside the TA window after Wildfire.
With a later wildfire you can dump your ogcds prior to heatblast spam and immediately after with a small DPS loss due to them not being in group buffs.
Last edited by Siccoroa; 06-22-2019 at 04:01 AM.
That may be the case for the opener, but what I wanted to bring to the table was that what matters for the TA-Wildfire interaction is the explosion at the end, not what you do inbetween.
As a NIN main Im still a bit puzzled as of where TA will end up even. With so many additions to the Mudra system, I have a feeling TA will be pushed back a bit rather than sooner even.
We don't actually know how the new Wildfire interacts with raid buffs. It's one of the great mysteries that prevents us from deciding on our openers. There's a few different possibilities:Since there's no precedent for a similar ability, we'll need to do some hands-on testing before we'll know for sure.
- Wildfire records damage and buffs each time a hit happens like it does currently.
- Raid buffs are snap shot at the time of detonation.
- There's no interaction between raid buffs and Wildfire whatsoever.
- Raid buff are snapshot at the start when Wildfire is applied.
Last edited by Kitfox; 06-23-2019 at 02:23 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.