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  1. #1
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    Back to casters, I like the idea of having general "Casting challenges" (MP management, movement, utility, burst) but individual solutions, that's what makes a job enjoyable and special in my opinion.
    Which does make the changes to Aetherflow and Lucid Dreaming somewhat unfortunate, since it means SMN and RDM now must rely on the same method for MP management, forcing SMN to take a step backward and preventing an 'individual solution' from being added to the RDM (such as recovering via the use of melee abilities).

    But to roll back to the original topic, that doesn't in itself preclude RDM from getting a Triplecast-esque ability in its kit, provided it serves either a different function completely (like Dualcast itself does) or a similar function in a different way (like Light Speed).
    Rather, I would more question what the purpose of such a skill would be in RDM's kit, since giving Triplecast to RDM wouldn't necessarily provide more mobility (as RDM already has adequate tools for that), but rather more burst (allowing you to chain Verthunder/aero). It's not really a cooldown that can be argued for RDM on the grounds of personal utility.
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  2. #2
    Player
    Mansion's Avatar
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    Aug 2018
    Location
    Gridania
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    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archwizard View Post

    But to roll back to the original topic, that doesn't in itself preclude RDM from getting a Triplecast-esque ability in its kit, provided it serves either a different function completely (like Dualcast itself does) or a similar function in a different way (like Light Speed).
    Rather, I would more question what the purpose of such a skill would be in RDM's kit, since giving Triplecast to RDM wouldn't necessarily provide more mobility (as RDM already has adequate tools for that), but rather more burst (allowing you to chain Verthunder/aero). It's not really a cooldown that can be argued for RDM on the grounds of personal utility.
    Actually I think Reprise is that Triple cast like ability. Essentially, you sacrifice / delay a melee combo in order to move. Some people will try to play around Dual cast, Swiftcast etc, and some might choose Reprise (which has an impressive 300 potency for now).
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  3. #3
    Player
    Sylvain's Avatar
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    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mansion View Post
    Actually I think Reprise is that Triple cast like ability. Essentially, you sacrifice / delay a melee combo in order to move. Some people will try to play around Dual cast, Swiftcast etc, and some might choose Reprise (which has an impressive 300 potency for now).
    Reprisal is definitely RDM equivalent to Triple Cast (albeit more simple to use as it requires no CD management)
    As said, RDM already have enough mobility with dual cast + Swiftcast. The addition of Reprise is, I think, mostly aimed for less skilled players.
    In any case, it will be better to delay your melee combo than do nothing for an entire gcd.

    Strictly speaking, at higher level of player I would say Triple Cast is better because you can use it both for mobility and a slight dps boost (around a third of a FireIV... nothing fancy but it's better than nothing). But having coached many BLM, I can tell you most have no clue on how to use it and how to properly manage their proc for mobility.
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  4. #4
    Player
    Mansion's Avatar
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    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sylvain View Post
    Reprisal is definitely RDM equivalent to Triple Cast (albeit more simple to use as it requires no CD management)
    As said, RDM already have enough mobility with dual cast + Swiftcast. The addition of Reprise is, I think, mostly aimed for less skilled players.
    In any case, it will be better to delay your melee combo than do nothing for an entire gcd.

    Strictly speaking, at higher level of player I would say Triple Cast is better because you can use it both for mobility and a slight dps boost (around a third of a FireIV... nothing fancy but it's better than nothing). But having coached many BLM, I can tell you most have no clue on how to use it and how to properly manage their proc for mobility.
    In the case of RDM, I agree that a Triple Cast would be more efficient, and as I explained a bit above, I think the best option will be the (displacement /) slidecast / dualcast / (swiftcast), because you won't delay your melee combo and "waste" Mana on movement.

    Reprise would be (yet again, like Engagement) a very niche weaponskill in the situation where you need to run around like a headless chicken for some kind of mechanic (I think about the tracking lasers on the 2nd boss of the violet tides dungeon for instance, but longer) but result in a DPS loss if used outside of those situations I guess.

    Now maybe the new fights will require caster to move a lot so it could find a use, but right now I don't see it working as efficiently as a SMN Trance or a BLM Triple cast / proc management.
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  5. #5
    Player
    SaberMaxwell's Avatar
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    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mansion View Post
    Reprise would be (yet again, like Engagement) a very niche weaponskill in the situation where you need to run around like a headless chicken for some kind of mechanic (I think about the tracking lasers on the 2nd boss of the violet tides dungeon for instance, but longer) but result in a DPS loss if used outside of those situations I guess.

    Now maybe the new fights will require caster to move a lot so it could find a use, but right now I don't see it working as efficiently as a SMN Trance or a BLM Triple cast / proc management.
    The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
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    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #6
    Player
    Mansion's Avatar
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    Aug 2018
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    Gridania
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    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
    Ah thanks for the link!
    Interesting, from what I gather... but it somehow further locks away the use of Reprise for movement that we are discussing previously! It will all depend on raid encounters too.
    (1)

  7. #7
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
    Thank you very much for this link, I've been trying to explain Reprise's benefits for the very same purposes for ages now to others who have been arguing it's a DPS loss to ever use (or that you've already lost DPS by the time you're in a situation to use it).
    (1)