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  1. #21
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mansion View Post
    Reprise would be (yet again, like Engagement) a very niche weaponskill in the situation where you need to run around like a headless chicken for some kind of mechanic (I think about the tracking lasers on the 2nd boss of the violet tides dungeon for instance, but longer) but result in a DPS loss if used outside of those situations I guess.

    Now maybe the new fights will require caster to move a lot so it could find a use, but right now I don't see it working as efficiently as a SMN Trance or a BLM Triple cast / proc management.
    The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. #22
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
    Ah thanks for the link!
    Interesting, from what I gather... but it somehow further locks away the use of Reprise for movement that we are discussing previously! It will all depend on raid encounters too.
    (1)

  3. #23
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The thing about E. Reprise is, it can be used to affect a DPS gain. Both the 110 second "Standard Rotation" and the 120 second "Sync Rotation" make use of it to avoid overcapping mana.
    Thank you very much for this link, I've been trying to explain Reprise's benefits for the very same purposes for ages now to others who have been arguing it's a DPS loss to ever use (or that you've already lost DPS by the time you're in a situation to use it).
    (1)

  4. #24
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Barring the necessity of similar tank and healer tools, I don't think any job really needs an equivalent to what another job has re: how it gets its damage out because they should still feel different from each other while executing actions for the same purpose. AoE is AoE for example, but I don't want every caster to have an umbral heart equivalent to fire off multiple heavy-hitting spells.
    (0)

  5. #25
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KaerisKlyne View Post
    Barring the necessity of similar tank and healer tools, I don't think any job really needs an equivalent to what another job has re: how it gets its damage out because they should still feel different from each other while executing actions for the same purpose. AoE is AoE for example, but I don't want every caster to have an umbral heart equivalent to fire off multiple heavy-hitting spells.
    It's not properly an equivalent but more a tool for the same purpose (or somewhat)

    Caster optimisation, beside the rotation, mainly revolves around being able to keep good casting uptime while doing mechanic. All 3 jobs have different means to do so,
    RDM has Dual Cast and Reprise
    BLM has Thundercloud proc, Firestarter and Triple Cast as well as Xenoglossy next xpac
    SMN has Ruin2 and DWT for instant cast

    Some have dual functions (Dual cast is both a mobility and dps tool, so is DWT). But in the context of "uptime" these are your tools and they serve the same function, keeping "uptime"

    However in practice they don't operate nor feel the same (thus calling that homoginisation is a bit weak, it's like saying all caster are homogenised because they have casting time of 2.5s)

    So I wouldn't say "reprise was introduced because it had no equivalent to Y tool", but more "RDM had issue with extended movement, (as well as overcapping mana), here is a tool to adresse the issue."

    There are things all job within the same role need to have to be able to properly
    (1)

  6. #26
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sylvain View Post
    It's not properly an equivalent but more a tool for the same purpose (or somewhat)

    snip

    There are things all job within the same role need to have to be able to properly
    An equivalent...is literally a tool for the same purpose.

    Each caster already has the tools it needs to do those same things (albeit new SMN is actually a little stricter where movement is concerned if you don't want a big potency loss in output). RDM doesn't need a pseudo-Triple because it has that in Dualcast and Reprise, and if that's not enough, it's time to look at either improving job skill or getting a better handle on fight timings.
    (0)
    Last edited by KaerisKlyne; 06-26-2019 at 01:21 PM.

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