To those arguing between Miasma 2 and AoW. Miasma 2's design may be for for AoE, I can tell you that that's not its only use-case. Let's take a look at savage. Need to move? Weave? Or the like? There are many more checkboxes to tick before making this decision (mana, position, etc.) but even on single target bosses M2 was the better choice in most scenarios. As for AoE? 2 targets? Miasma 2 > Briol 2 x2 (sometimes 1 if dot ticks are favorable) Miasma 2. Far more involved than hurr durr spam skill hurrrrrr... Art of War only has 1 use case with mana being the primary decider in comparison to broil 3, and that is any time you have more than 1 target.
My arguement is against the fact that Miasma II has all these functionalities because they take away from Ruin II's value. While it's my personal opinon, I consider Miasma II being more viable for single target mobility and weaving then a spell that was kept for that functionality to be bad design.To those arguing between Miasma 2 and AoW. Miasma 2's design may be for for AoE, I can tell you that that's not its only use-case. Let's take a look at savage. Need to move? Weave? Or the like? There are many more checkboxes to tick before making this decision (mana, position, etc.) but even on single target bosses M2 was the better choice in most scenarios. As for AoE? 2 targets? Miasma 2 > Briol 2 x2 (sometimes 1 if dot ticks are favorable) Miasma 2. Far more involved than hurr durr spam skill hurrrrrr... Art of War only has 1 use case with mana being the primary decider in comparison to broil 3, and that is any time you have more than 1 target.
As far as AoE goes, AoW is still better then Broil III on 2+ mobs, (Broil III: 280 potency vs AoW: 150 x 2(+)= 300(+)) the only difference being that you no longer have a dot that's being clipped. And now that Ruin II will have 200 potency at level 72, it will have the same potency as Miasma II does, again without dot clipping should a need to cast it again (however niche that much weaving would be). I personally prefer my single target weaving tool to not have a melee range attached to it. And for situations you would use M2 for AoE? AoW is the exact same functionality without the dot clipping.
Agreed. Whether or not someone likes the design/function/whatever we're seeing in Art of War, Miasma 2 was a bandaid patch skill that came with a lot of unintended consequence baggage. Its potency advantage is likely an accident. A job's abilities should provide an intuitive, natural guide toward playing it skillfully/correctly (*cough* bad lilies *cough*), and using your Holy-equivalent to weave on a single target instead of your single-target instant cast is...anything but intuitive. Something about *that* at least had to change.
You did a level 73 trial with 2 healers and complained that you had too much aetherflow to heal with?
I thought they said they were an experienced healer? go back and do susan or lakshmi at minimum ilevel, its the same thing.
...exactly?
One of the central points of the OP is a refutation of the hilarious idea naysayers have about incoming damage "drastically increasing". If this trial feels remarkably similar (incoming damage-wise) to Susano/Lakshmi, that's the point.
but its a meaningless point. Damage on those fights is not even close to reflective of what fights like Susaku, Shenryu, Neo-exdeath, God Kefka, or the ultimates shown. So its clearly we can't base anything off of leveling trials when it comes to how much healing is needed. Even comparing the media event dungeons looked like they were more healing intensive. Its kind of a waste of time to base much of anything off of the E3 titania. Its just fanning the flames of people who over react with their concerns.
Why are we moving the goalposts? We have actual gameplay for the changes, and people are saying to ignore that. People will eventually say "Ignore Extremes, Savage is what matters." And so on and so forth without any sense of self-awareness.but its a meaningless point. Damage on those fights is not even close to reflective of what fights like Susaku, Shenryu, Neo-exdeath, God Kefka, or the ultimates shown. So its clearly we can't base anything off of leveling trials when it comes to how much healing is needed. Even comparing the media event dungeons looked like they were more healing intensive. Its kind of a waste of time to base much of anything off of the E3 titania.
Leveling trials have never been a relateable benchmark for max level gameplay, we're only obsessed with it now because we're at the life cycle in this mmo where we have to take away things in order to add new things and that scares people.
Don't be so naive to think that the damage on the later extremes/savages was set at the beginning of the expansion. They were changed over the course of it to adjust to play styles and clear rates.but its a meaningless point. Damage on those fights is not even close to reflective of what fights like Susaku, Shenryu, Neo-exdeath, God Kefka, or the ultimates shown. So its clearly we can't base anything off of leveling trials when it comes to how much healing is needed. Even comparing the media event dungeons looked like they were more healing intensive. Its kind of a waste of time to base much of anything off of the E3 titania. Its just fanning the flames of people who over react with their concerns.
Every data point is important, not just the ones you agree with.
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