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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    The idea behind mages (paticularly THM/BLM) is that you manage MP, they deliver spike damage, if you want to go all out then expect alot of downtime. In FFXI when I played SCH my MP would last maybe 4 or 5 nukes and I would be resting (if I didnt use stratagems which was rare).

    This is designed so you choose when to use combos not to spam them and cry when you are struggling with MP, If they give THM/BLM unlimited MP (which from your post is what you are asking for) then the only DoW people will use is a tank because THM/BLM will do alot more damage than melee.

    Unlimited MP {Thanks for the offer but I'll have to pass} it takes all skill out of playing mages, remember abyssea and how that ended up with giving mages unlimited MP? anyone could play mages after and just spam spells and do a good job.
    (18)

  2. #2
    Player

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    Mar 2011
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    Uldah
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    362
    Quote Originally Posted by Delsus View Post
    The idea behind mages (paticularly THM/BLM) is that you manage MP, they deliver spike damage, if you want to go all out then expect alot of downtime. In FFXI when I played SCH my MP would last maybe 4 or 5 nukes and I would be resting (if I didnt use stratagems which was rare).

    This is designed so you choose when to use combos not to spam them and cry when you are struggling with MP, If they give THM/BLM unlimited MP (which from your post is what you are asking for) then the only DoW people will use is a tank because THM/BLM will do alot more damage than melee.

    Unlimited MP {Thanks for the offer but I'll have to pass} it takes all skill out of playing mages, remember abyssea and how that ended up with giving mages unlimited MP? anyone could play mages after and just spam spells and do a good job.
    Yeah, and how many stratagems does SCH get? How many of them are MP Management? How many do we get for MP Management on THM/BLM one for now, and then another during 1.21. THM deals generally 20k less damage per moogle fight (if you want to retort how your thm is doing 50bajillion damage per moogle, then you are taking too long fyi), I can sometimes come within 15k on archer. I'm usually top damage on archer (not bragging, qqmoarpls).

    With the fact that as a player, you have to deal with other players during content, it is highly likely you will need to move and be active. This further decreases the MP management skills a THM can get. THM just needs to get an ability like "Spirit Bound"- allows full MP recovery sustained from not moving while moving.

    As it is right now, THM isn't complete. Getting one extra MP ability isn't going to complete THM. BRD refresh better be godly or THM will still be semi-useless besides blizzara/high spike damage on melee monsters (followed by 5 minutes of trying to find a spot where KING, MRD, GLA, or THF won't hit you and steal all your MP because of the terrific server delays/aoe so you have to constantly move and rely on 3-MP a tick auto-refresh).

    THM is such a joke; I just sit in a corner during moogle and watch TV while I wait for my MP to come back. Great immersion going on there! /inb4whiteknight /inb4troll /inb4etc
    (5)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  3. #3
    Player

    Join Date
    Jul 2011
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    77
    Quote Originally Posted by Delsus View Post
    The idea behind mages (paticularly THM/BLM) is that you manage MP, they deliver spike damage, if you want to go all out then expect alot of downtime. In FFXI when I played SCH my MP would last maybe 4 or 5 nukes and I would be resting (if I didnt use stratagems which was rare).

    This is designed so you choose when to use combos not to spam them and cry when you are struggling with MP, If they give THM/BLM unlimited MP (which from your post is what you are asking for) then the only DoW people will use is a tank because THM/BLM will do alot more damage than melee.

    Unlimited MP {Thanks for the offer but I'll have to pass} it takes all skill out of playing mages, remember abyssea and how that ended up with giving mages unlimited MP? anyone could play mages after and just spam spells and do a good job.
    Have you ever played a game that's not ffxi? the mages have nearly unlimited mp it keeps players from being bored. TP users get to spam combos it's not fair mages can't do the same. By what logic would they do a lot more? it should be about the same (still have down time where TP users do not) and if it's not the nearly the same it can be reduced but I guess you prefer archer only pts like now or lancer only pts like patch 1.20. Also unlimited mp is an exaggeration with the proposed fixed you'd still have huge down time, but it would come later than 3 combos as the game currently stands. (assuming your not using any other spells)

    Quote Originally Posted by ApplePie View Post
    THM is such a joke; I just sit in a corner during moogle and watch TV while I wait for my MP to come back. Great immersion going on there! /inb4whiteknight /inb4troll /inb4etc
    Exactly how I feel about the moogle fight. ><
    (3)
    Last edited by Anon; 01-03-2012 at 01:28 AM.

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Anon View Post
    Have you ever played a game that's not ffxi? the mages have nearly unlimited mp it keeps players from being bored. TP users get to spam combos it's not fair mages can't do the same. By what logic would they do a lot more? it should be about the same (still have down time where TP users do not) and if it's not the nearly the same it can be reduced but I guess you prefer archer only pts like now or lancer only pts like patch 1.20. Also unlimited mp is an exaggeration with the proposed fixed you'd still have huge down time, but it would come later than 3 combos as the game currently stands. (assuming your not using any other spells)
    Heres the thing, say SE releases AM again, one AM does 4k damage depending on weaknesses (higher than DDs) lets say its on a 10 second recast and a 5 second cast thats 4k damage every 15 seconds, then you bring into the equation that THM/BLM will likely get Fire, Ice and Thunder based AM if they did this, so the can use say Freeze on a mob thats weak against ice for 4k damage, the Flare on it for say 2k and Blitz (thunder based, cant remember the old name) for 3k, that is 9k damage in 15s and the first spell is ready for use.

    This brings huge spams into the equation of constantly spamming these spells with no conciquence excpet hate, which the THM/BLM will blame on the tank, with this THM will hugely out parse DDs all the time.

    What you seem to forget is yes now DDs out parse THM but there are alot of changes to come and SE are focusing on 2.0 and the relaunch if you dont like playing a game that is always changing wait till 2.0.

    And unlimited MP is not an exagertation, if they add your proposed fixes people will still complain they run out of MP until it becomes unlimited, FFXI now has unlimited MP and there is no skill involved you just spam your highest damage spells, I have seen unlimited MP before and I hate it.

    @ApplePie All SCH got for MP was Sublimation and Parsimony, Sublimation was useless solo because of how much damage can be done, you get one bad hit and hardly any MP back, so if you were solo Parsimony was the only option, in a party or event nuking you have 5 stratagems, on dark arts you can use them all before stratagems recast it up soley on parsimonys and you still run out of MP nuking hard.

    And as I said above for now THM does less damage than melee however come 2.0 and possible new spells that could all change and if they add the unlimited MP this thread will likely come and if high damage spells are reintroduced it will wreak any balance.

    Mages should require skill to play and if this thread goes too far they will not, just end up with us having unlimited MP spamming high damage spells, complaining that all tanks suck because they cant keep hate off us, because everyone has THM/BLM lvled because there easy to play (cept the hate problems).

    Finally BLM will probably have alot more INT, MP and MATT than THM if you know different when nothing has been said then please enlighten me, Jobs are focused on party based content so they should have stats to allow combos because they are focused on party based tactics.
    (7)

  5. #5
    Player

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    May 2011
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    Gridania
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    1,302
    Quote Originally Posted by Anon View Post
    Have you ever played a game that's not ffxi? the mages have nearly unlimited mp
    I almost toom you seriously up untill I read this. You either simply spoke out of just plain ignorance, or just plain don't know much about other MMOs yourself.

    this ability

    BLM Abl. 1 Switches current HP and MP values



    Combines with cure would be suffencient on its own in my opinion

    But then there will also be this

    BRD Abl. 1 Increases the maximum HP and certain magic effects of all party members within range, which will raise your HP for mor MP when BLM 1. arrives. Also raising certain magic damage types, thus raising your DPS as a whole and giving the MP you do have, more value.

    Then there will be this

    BRD Mag. 1 Gradually restores the MP of all party members within range

    That should solve the rest of the issue.

    What I don't understand is why you care.

    Quote Originally Posted by Anon View Post
    Hello before I can no longer post I'd like to talk about fixing my favorite class thaumaturge. Currently MP is huge problem or rather the lack of MP management tools.
    Appears clear you do not plan on being around to play it in the future anyway.
    (5)

  6. #6
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'm sure there must be something I'm missing...But surely reducing MP cost but reducing damage of spells would solve a lot of the problem, seeing as everyone seems to be complaining about doing immense damage but having to wait around for MP too much, doing that should help balance damage dealt and waiting time. o.o
    (2)