Quote Originally Posted by Kalise View Post
But honestly... Couldn't that be adjusted in alternate ways too? Such as tying the extra Defence to the Tank Trait (Which is where they're getting their extra HP from instead of extra VIT) or even just scaling items based on the job you're on (Kind of like how the Aetheryte Earrings change what stats they give based on your jobs role)

Like... The only thing I can think of to actually keep gear sets around instead of just you know... Removing the different Primary Stats and simply letting people figure out what items they want based on their secondary stats...
As one great programming philosopher once said, "if you make something 'idiotproof', then someone will just build a bigger idiot". There's a reason why SB leveling sets for crafters and gatherers are locked to them rather than having the "all classes" tag on them like before: because people are stupid. Not only did you have the "spiritbonders" in various roulette content (usually Main Scenario) bringing groups down because they wanted materia, but you also had people with crafting and gathering gear equipped for jobs in dungeons just because they genuinely didn't know better.

To answer the question, there are probably a couple of reasons. Role fantasy and identity, QoL for newer or more inexperienced players, some excuse about using multiple glamours for other roles to prolong their usage like the gear from the Sirensong Sea dungeon, but I think the biggest two are loot conditions and base-level coding (as in a 1.0 leftover like base classes) that doesn't have any extreme reason to be changed.

While I do agree that some accessories could potentially be adjusted if there's no primary stat on them except for Fending ones, having primary stats on armor provides a more visible way for the player to increase the power of their character without always having to resort to some arcane theorycrafting min/maxing guide. Then again, I think I'd much rather wait for the expansion to come out to actually question or critique stat stuff.