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  1. #1
    Player
    Hezkezl's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    239
    Character
    Hezkezl Mewrilah
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    To reverse your line of reasoning... you're saying that the only purpose of having gear sets, was so that you could add Primary Stat materia to it because there was uncapped Primary Stats on that gear?
    (8)
    Yoshi /facepalm!

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hezkezl View Post
    To reverse your line of reasoning... you're saying that the only purpose of having gear sets, was so that you could add Primary Stat materia to it because there was uncapped Primary Stats on that gear?
    Pretty much.

    That and pre-Aetheryte Earrings they hadn't shown the capability to easily adjust certain aspects of gear (I.e. Defence) as well as pre-Media Tour details for ShB they hadn't shown they could adjust stat scaling to alleviate things like Fending having extra VIT compared to other gear.

    With the above things showing that they can bypass the major differences between gear, the only other thing that was relevant was looking for the specific materia to bump up the right Primary Stat for your job.

    Essentially, the 3 major things about the different sets are:

    * Primary Stats (In the case where they weren't capped and you needed specific materia to address that)

    * Defences (I.e. Fending having higher than other sets, with some other differences like Casters/Healers having slightly higher Mag defence compared to Scouting/Aiming whom had higher Phys defence)

    * Vitality (Specifically, Fending stuff often had more Vitality on to give them more HP than other jobs)

    They've addressed one of the above aspects (Vitality) with ShB. They have the tools available to remove the other 2 due to one of them being made irrelevant (Different Primary Stats) and the other being easily role scaled like with another item they have in the game (If not addressed via Trait like with Vitality)
    (1)

  3. #3
    Player
    ArcaneDisgea's Avatar
    Join Date
    Aug 2016
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Arcane Disgea
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kalise View Post
    Pretty much.

    That and pre-Aetheryte Earrings they hadn't shown the capability to easily adjust certain aspects of gear (I.e. Defence) as well as pre-Media Tour details for ShB they hadn't shown they could adjust stat scaling to alleviate things like Fending having extra VIT compared to other gear.

    With the above things showing that they can bypass the major differences between gear, the only other thing that was relevant was looking for the specific materia to bump up the right Primary Stat for your job.

    Essentially, the 3 major things about the different sets are:

    * Primary Stats (In the case where they weren't capped and you needed specific materia to address that)

    * Defences (I.e. Fending having higher than other sets, with some other differences like Casters/Healers having slightly higher Mag defence compared to Scouting/Aiming whom had higher Phys defence)

    * Vitality (Specifically, Fending stuff often had more Vitality on to give them more HP than other jobs)

    They've addressed one of the above aspects (Vitality) with ShB. They have the tools available to remove the other 2 due to one of them being made irrelevant (Different Primary Stats) and the other being easily role scaled like with another item they have in the game (If not addressed via Trait like with Vitality)
    Oh man I forgot they are removing secondary stats too. I second this why have gear sets and since stats are capped anyways lets remove materia slots unless they have intentions to give us back PVP materia(stun resistance, sleep resistance, etc) for PVE use.
    (1)