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  1. #231
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by DiznypKC View Post
    Even if it does, Shadowbringers will be the smallest amount of content that plans that way. There is still levels 1-70 to consider, and all of that is and will remain brain numbingly boring.
    I'm not really sure what that has to do with Afflatus Misery.
    (0)

  2. #232
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Brandedblade View Post
    Dude leveling is never the highlight of these games. 1-60 is boring in this expansion and 1-50 was boring in HW.
    But it's also the largest chunk of gameplay.

    If the thing you spend the most time on is admittedly "Boring", perhaps it should be changed so it's less boring, not MORE boring.

    Quote Originally Posted by ty_taurus View Post
    But we know from the media tour that there's a higher demand for party healing in both the level 73 dungeon, and in the Titania fight. WHM has 3 ways to heal the entire Party: Assize, Plenary Indulgence, and Medica II ticks. How are we sure that the demand isn't going to require more frequent Afflatus Rapture casts, even after geared?

    Sure it's conjecture at this point, but so is projecting the exact same layout we have now.
    Quite honestly, no we don't. In both the lvl 73 dungeon and the titania fight, healers were doing their filler spells a LOT.

    Hell, even the trusts were DPSing a lot. That says something.
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #233
    Player
    DiznypKC's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm not really sure what that has to do with Afflatus Misery.
    It only does in the sense of the kit as a whole.
    (0)

  4. #234
    Player
    ty_taurus's Avatar
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    Character
    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by DiznypKC View Post
    It only does in the sense of the kit as a whole.
    That wasn't really what I was talking about though.
    (0)

  5. #235
    Player
    Brandedblade's Avatar
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    Nov 2017
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    Limsa Lominsa
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    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    But it's also the largest chunk of gameplay.
    And? It's pretty much a given in mmos that your toolkit is gonna be simpler and even more dumbed down in lower level content by virtue of not having fully progressed your class yet. Just because you dont have miasma and energy drain in Satasha anymore doesn't mean you won't still be spamming ruin most of the time anyway.
    (1)

  6. #236
    Player

    Join Date
    Dec 2018
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    Ul'dah
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    585
    Quote Originally Posted by Deceptus View Post
    But it's also the largest chunk of gameplay.

    If the thing you spend the most time on is admittedly "Boring", perhaps it should be changed so it's less boring, not MORE boring.



    Quite honestly, no we don't. In both the lvl 73 dungeon and the titania fight, healers were doing their filler spells a LOT.

    Hell, even the trusts were DPSing a lot. That says something.
    the trust also stopped dsping and healing when they moved out of aoes and anything that would confuse their AI.. so trust aren't the most trust worthy thing to go by here. They were NOT maxing on anything. If anything the person you qouted was more correct since Merry - another youtuber at the media- tried to pull wall to wall and died for it. Cause yes.. they hit him harder in that same dungeon, making him and his healer be more careful. This is yet anothe example of people who has gone to the media and have said things that everyone isn't listening too. It's better to just wait honestly... cause if your go to is AIs who don't max or play like any player would be.. then you might as well use the squads as your examples. >.>
    (2)
    Last edited by Insertcoins; 06-17-2019 at 08:15 PM.

  7. 06-17-2019 08:37 PM

  8. #237
    Player
    LariaKirin's Avatar
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    Jan 2016
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    325
    Character
    Laria Kirin
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    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForteNightshade View Post
    No, actually. Lilies remained near completely worthless the whole expansion—so much so new WHMs were told to just move the gauge somewhere hidden and ignore it. Regardless, you keep arguing in fallacies. Just because something was changed eventually does not absolve criticism. It should not have taken two years to address Machinist; those issues making it the least popular job by a considerable margin. This sets a precedence, which we can indeed call back on. A real life equivalent would be that friend who always says they will do such and such a thing yet never do—or they do it only after being hounded at constantly for months and months. After a while, do you still ask them to do you favors or do you deem then unreliable based on precedence? Welcome to how people feel regarding FFXIV. The dev team has a notorious history of either delaying changes for ages or stubbornly refusing to acknowledge the issues... until they wind up caving anyway.
    Ironically, the very beginning of your statement is a straw man fallacy. I did not say Lillies changed for the better or became useful. I did not say things changing "eventually" absolves criticism.

    I'm not even saying things will change. I am saying that your pre-launch "feedback" is completely and utterly pointless. Squeenix will only take into account post-launch feedback.

    Quote Originally Posted by ForteNightshade View Post
    People aren't referencing Stormblood to say "Neener, neener, I was right! See?! I wIn ThE InTeWeBs!!!!!!" They're pointing to the aforementioned precedence set to explain why they no longer have confidence they changes will happen. Or if they do, it won't happen with any haste.
    Yes, they are. They are saying "I was right in Stormblood and I am right again with Shadowbringers". This is not even feedback, it's just venting frustrations. Which is even more pointless than the already pointless pre-launch feedback.
    (2)
    Last edited by LariaKirin; 06-17-2019 at 11:01 PM.

  9. #238
    Player
    LariaKirin's Avatar
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    Jan 2016
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    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaMett View Post
    The bottom line is that we're going to be stuck with healing downtime. If SE makes another MMO they'll be able to review the entire system, but until then that's how things are.

    The current situation is that downtime is basically using 3 main dps skills and having another toolkit to weave. AST has cards to weave, SCH has dps skills to weave, WHM has nothing (and WHM have been asking for this for a while now). Obviously moving forward AST retains some version of this, SCH has traded those DPS skills for faerie skills and the complaint is that we will not need to use them that often so it's a downgrade to gameplay (that and some incorrect potencies will make gameplay clunky), and WHM still doesn't have anything.

    There have been quite a few viable suggestions in the forums about what to do with that downtime. Imagine AST having cast time to their cards and draws etc.. So long as the cards provide higher support than the personal dps lost from drawing and using them, you'll make use of them. This significantly reduces the amount of downtime spent DPSing and makes AST feel more like a healer and support than a glorified DPS.
    The thing is, SE either doesn't care for that kind of design, can't come up with options for the other healers, thinks it's too big of a change, etc.. etc.. Instead they decided to try and force us into healing with things like not having a stack dump, or using lilies on healing before you can use the extra dps skill, etc.. Obviously these skills will just overheal or not be used (based off of ultimate healing numbers). Hence where we are now.
    Obviously you cannot completely remove healing downtime, it's an unrealistic thing to expect.

    You're read some of my other posts in which I say why I think ED is the only ability we lost that is worth anything. Having a few different dps buttons to press (in the case of SCH) does not change much of anything. Healing downtime remains the same and all you're left with is dps button bloat. If Miasma, Miasma II and Shadow Flare changes your perception of healer gameplay from snoozefest to engaging, then you'd probably be better served playing a dps class.

    The likelihood of them adding a complex dps rotation to healers is very low. I don't care about these 3 skills and their removal makes me optimistic. It's easier to come up with something new when you don't have to fit it into an existing mess.

    Returning to downtime - the AST suggestion sounds good. I still think different content design to reduce downtime, which may or may not happen for Eden, is one of the most important things.

    But this sort of discussion is better saved for post-launch feedback, when it actually matters.
    (2)
    Last edited by LariaKirin; 06-17-2019 at 11:03 PM.

  10. #239
    Player
    DiznypKC's Avatar
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    Oct 2013
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    Gridania
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    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
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    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    That wasn't really what I was talking about though.
    It’s still important to note.
    (0)

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