But it's also the largest chunk of gameplay.
If the thing you spend the most time on is admittedly "Boring", perhaps it should be changed so it's less boring, not MORE boring.
Quite honestly, no we don't. In both the lvl 73 dungeon and the titania fight, healers were doing their filler spells a LOT.But we know from the media tour that there's a higher demand for party healing in both the level 73 dungeon, and in the Titania fight. WHM has 3 ways to heal the entire Party: Assize, Plenary Indulgence, and Medica II ticks. How are we sure that the demand isn't going to require more frequent Afflatus Rapture casts, even after geared?
Sure it's conjecture at this point, but so is projecting the exact same layout we have now.
Hell, even the trusts were DPSing a lot. That says something.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
And? It's pretty much a given in mmos that your toolkit is gonna be simpler and even more dumbed down in lower level content by virtue of not having fully progressed your class yet. Just because you dont have miasma and energy drain in Satasha anymore doesn't mean you won't still be spamming ruin most of the time anyway.
the trust also stopped dsping and healing when they moved out of aoes and anything that would confuse their AI.. so trust aren't the most trust worthy thing to go by here. They were NOT maxing on anything. If anything the person you qouted was more correct since Merry - another youtuber at the media- tried to pull wall to wall and died for it. Cause yes.. they hit him harder in that same dungeon, making him and his healer be more careful. This is yet anothe example of people who has gone to the media and have said things that everyone isn't listening too. It's better to just wait honestly... cause if your go to is AIs who don't max or play like any player would be.. then you might as well use the squads as your examples. >.>But it's also the largest chunk of gameplay.
If the thing you spend the most time on is admittedly "Boring", perhaps it should be changed so it's less boring, not MORE boring.
Quite honestly, no we don't. In both the lvl 73 dungeon and the titania fight, healers were doing their filler spells a LOT.
Hell, even the trusts were DPSing a lot. That says something.
Last edited by Insertcoins; 06-17-2019 at 08:15 PM.
Ironically, the very beginning of your statement is a straw man fallacy. I did not say Lillies changed for the better or became useful. I did not say things changing "eventually" absolves criticism.No, actually. Lilies remained near completely worthless the whole expansion—so much so new WHMs were told to just move the gauge somewhere hidden and ignore it. Regardless, you keep arguing in fallacies. Just because something was changed eventually does not absolve criticism. It should not have taken two years to address Machinist; those issues making it the least popular job by a considerable margin. This sets a precedence, which we can indeed call back on. A real life equivalent would be that friend who always says they will do such and such a thing yet never do—or they do it only after being hounded at constantly for months and months. After a while, do you still ask them to do you favors or do you deem then unreliable based on precedence? Welcome to how people feel regarding FFXIV. The dev team has a notorious history of either delaying changes for ages or stubbornly refusing to acknowledge the issues... until they wind up caving anyway.
I'm not even saying things will change. I am saying that your pre-launch "feedback" is completely and utterly pointless. Squeenix will only take into account post-launch feedback.
Yes, they are. They are saying "I was right in Stormblood and I am right again with Shadowbringers". This is not even feedback, it's just venting frustrations. Which is even more pointless than the already pointless pre-launch feedback.People aren't referencing Stormblood to say "Neener, neener, I was right! See?! I wIn ThE InTeWeBs!!!!!!" They're pointing to the aforementioned precedence set to explain why they no longer have confidence they changes will happen. Or if they do, it won't happen with any haste.
Last edited by LariaKirin; 06-17-2019 at 11:01 PM.
Obviously you cannot completely remove healing downtime, it's an unrealistic thing to expect.The bottom line is that we're going to be stuck with healing downtime. If SE makes another MMO they'll be able to review the entire system, but until then that's how things are.
The current situation is that downtime is basically using 3 main dps skills and having another toolkit to weave. AST has cards to weave, SCH has dps skills to weave, WHM has nothing (and WHM have been asking for this for a while now). Obviously moving forward AST retains some version of this, SCH has traded those DPS skills for faerie skills and the complaint is that we will not need to use them that often so it's a downgrade to gameplay (that and some incorrect potencies will make gameplay clunky), and WHM still doesn't have anything.
There have been quite a few viable suggestions in the forums about what to do with that downtime. Imagine AST having cast time to their cards and draws etc.. So long as the cards provide higher support than the personal dps lost from drawing and using them, you'll make use of them. This significantly reduces the amount of downtime spent DPSing and makes AST feel more like a healer and support than a glorified DPS.
The thing is, SE either doesn't care for that kind of design, can't come up with options for the other healers, thinks it's too big of a change, etc.. etc.. Instead they decided to try and force us into healing with things like not having a stack dump, or using lilies on healing before you can use the extra dps skill, etc.. Obviously these skills will just overheal or not be used (based off of ultimate healing numbers). Hence where we are now.
You're read some of my other posts in which I say why I think ED is the only ability we lost that is worth anything. Having a few different dps buttons to press (in the case of SCH) does not change much of anything. Healing downtime remains the same and all you're left with is dps button bloat. If Miasma, Miasma II and Shadow Flare changes your perception of healer gameplay from snoozefest to engaging, then you'd probably be better served playing a dps class.
The likelihood of them adding a complex dps rotation to healers is very low. I don't care about these 3 skills and their removal makes me optimistic. It's easier to come up with something new when you don't have to fit it into an existing mess.
Returning to downtime - the AST suggestion sounds good. I still think different content design to reduce downtime, which may or may not happen for Eden, is one of the most important things.
But this sort of discussion is better saved for post-launch feedback, when it actually matters.
Last edited by LariaKirin; 06-17-2019 at 11:03 PM.
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