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  1. #221
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Sure. There are encounters that are light on healing. But how about the ones that are heavier on it?

    Should we ignore those?
    That’s not what we’re discussing.

    The whole debate is centered around healer downtime, so fights that are more heal intensive do not apply. Even if they did, they are a minority of the content we have available to us right now.

    So, yeah, can you give a logical explanation as to why we’re given more healing spells again when so much of our content is light on requires healing?
    (13)

  2. #222
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Looks normal to me. All people saw/experienced were tuned down content with limitations and non final potencies etc.
    Wont hurt playing with the changes then providing feedback,thats how it should be anyway.
    (2)

  3. #223
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sathona View Post
    Looks normal to me. All people saw/experienced were tuned down content with limitations and non final potencies etc.
    Wont hurt playing with the changes then providing feedback,thats how it should be anyway.
    Potencies are technically never final, in that Squeen can tweak them again and again and again and again. We've seen this happen many times for each of the healers since Heavensward, where various tools would be boosted to the point of being ridiculous in order to "compensate" for design flaws that Squeen always hopes to fix in the next expansion, as they work to create "balance among the healers." However, if you think that potencies will be different from what has been provided at e3 and what will be in the initial release of Shadowbringers, don't hold your breath. All final updates and changes were made prior to e3, by Yoshi P's own admission, and the e3 build is not the April build that was thrown at the Media tour invitees. Because of that, currently, there's nothing we can do to have them stop what they're doing, and it's disappointing, because we all know it's going to lead to the same place it's lead to multiple times.
    The pattern basically is:
    "Wait until you reach the high end content that we release later on down the road, then complain, and we might listen about [job]."
    then "We have seen many of your complaints, and I need to say that you're not playing [job] correctly."
    then "We have seen a drop in players playing [job], and we believe it's because the [job] lacks a strength in its functionality. We'll be looking for player feedback in order to determine what is wrong, and, with the help of the community, we'll update [job] to fix it."
    then "We can't fix [job] right now, because it would be too taxing on our servers, so we've adjusted the numbers as a placeholder until we are able to fix [job] in the next overall role adjustment, look forward to it."
    then finally "We can't update [job] the way we want, because the updates we want would require us to create substantial system changes, so we have increased the potencies of [job]'s abilities to compensate until we can make these changes in the next expansion. We're excited to share this with you, our players, so look forward to it."

    At this point, many who have seen this cycle the multiple times that it's happened since Yoshi's leadership began, have grown tired of seeing this happen, especially after the last expansion, where everyone was more or less content with what they had ("if only they would just add "x" to make "job" more competitive with the others" was the basic statement that ended up prevalent over statements like "we need to get rid of "x" because I hate them for making my job less worthwhile."). I stand with the opinion that, if they hadn't removed and changed as much as they had to the existing spells and abilities of the healers, and still provided what new tools they did provide, many of us would have remained content (though WHMs would still be looking for a tool to provide rDPS). Their customary potency bandaid fixes to stop the bleeding only make the problem worse for themselves, especially on the path that they're trying to take healers down now.
    (16)

  4. #224
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    ^^ this.

    Believe in patterns, if nothing else.
    (2)

  5. #225
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    While that tends to be the case, whether you need AffMedica or AffCure itself is irrelevant. If you're using either, you needed the GCD heal. To say it is a loss of DPS ignores that you weren't going to use an attack spell anyways.

    And you only need it once every 90 seconds to break even.
    But that's just stupid! If you're in a situation where your oGCDs aren't enough, and the rest of your party needs a Medica/Afflatus Rapture or may risk being in the kill zone, wouldn't you be potentially hurting team DPS by not healing them? If they die, that's a massive drop to team wide DPS that your little Stone spells aren't going to make up for. Maybe it's a DPS drop in a vacuum, but last I checked, Bosses don't stand around like training dummies and encourage you to parce till your heart's content.
    (1)

  6. #226
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    But that's just stupid! If you're in a situation where your oGCDs aren't enough, and the rest of your party needs a Medica/Afflatus Rapture or may risk being in the kill zone, wouldn't you be potentially hurting team DPS by not healing them? If they die, that's a massive drop to team wide DPS that your little Stone spells aren't going to make up for. Maybe it's a DPS drop in a vacuum, but last I checked, Bosses don't stand around like training dummies and encourage you to parce till your heart's content.
    Of course we would heal them. However, past precedent shows us that very rarely do we need to rely on GCD heals to do our jobs effectively. That’s the concern.

    For progression, yeah, we’ll probably be using those lilies frequently. Once players are geared/know mechanics, they will most likely be forgotten unless you fish for it.
    (5)

  7. #227
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by DiznypKC View Post
    Of course we would heal them. However, past precedent shows us that very rarely do we need to rely on GCD heals to do our jobs effectively. That’s the concern.

    For progression, yeah, we’ll probably be using those lilies frequently. Once players are geared/know mechanics, they will most likely be forgotten unless you fish for it.
    But we know from the media tour that there's a higher demand for party healing in both the level 73 dungeon, and in the Titania fight. WHM has 3 ways to heal the entire Party: Assize, Plenary Indulgence, and Medica II ticks. How are we sure that the demand isn't going to require more frequent Afflatus Rapture casts, even after geared?

    Sure it's conjecture at this point, but so is projecting the exact same layout we have now.
    (2)

  8. #228
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ty_taurus View Post
    But that's just stupid! If you're in a situation where your oGCDs aren't enough, and the rest of your party needs a Medica/Afflatus Rapture or may risk being in the kill zone, wouldn't you be potentially hurting team DPS by not healing them? If they die, that's a massive drop to team wide DPS that your little Stone spells aren't going to make up for. Maybe it's a DPS drop in a vacuum, but last I checked, Bosses don't stand around like training dummies and encourage you to parce till your heart's content.
    Yes. That is entirely the point I'm making.

    A GCD heal is a DPS loss, unless it's an Afflatus heal, which banks potency for later use. The only reason it will ever be a DPS loss is if you're in a 100% uptime scenario that also doesn't require a GCD heal at least once every 90 seconds.

    The rate these scenarios come into play depends upon the party in question, the healer in question, and the scenario in question. That's a fair amount of variables to throw a sweeping generalization for - Anecdotal evidence aside, I also went into a more analytical approach in a prior post.

    Namely - GCD healing is covering "Potency" your OGCDs cannot keep up with. This doesn't just mean Cure 2. It also refers to Regen. Any amount of GCD healing that Afflatus can cover turns into a -dps gain-.

    So while we may not use Cure 2 as often, I can't think of a majority of cases where you do not also use Regen.
    (1)

  9. #229
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    But we know from the media tour that there's a higher demand for party healing in both the level 73 dungeon, and in the Titania fight. WHM has 3 ways to heal the entire Party: Assize, Plenary Indulgence, and Medica II ticks. How are we sure that the demand isn't going to require more frequent Afflatus Rapture casts, even after geared?

    Sure it's conjecture at this point, but so is projecting the exact same layout we have now.
    Even if it does, Shadowbringers will be the smallest amount of content that plans that way. There is still levels 1-70 to consider, and all of that is and will remain brain numbingly boring.
    (0)

  10. #230
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Dude leveling is never the highlight of these games. 1-60 is boring in this expansion and 1-50 was boring in HW.
    (0)

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