Quote Originally Posted by Lyth View Post
What makes an invuln different from any other defensive cooldown is that you use only one cooldown to mitigate all incoming damage.

The added advantage is that negating a tankbuster in this way gives all of your other defensive abilities time to reset. So rationing cooldowns becomes a lot less important.
But that's the thing with these low cooldown skills. Sheltron/TBN/RI/HoS all give decent mitigation individually, and they're on a max 25s cooldown, so they're always going to be available for tankbusters. Sure, it's technically using more than one skill, but that doesn't really matter when they're up so often. I'm sure there will be plenty of tankbusters survivable with just these, leaving Rampart and the 30s skills free for other things.

Quote Originally Posted by Lyth View Post
Just as a side point, this issue of cheesing mechanics like Pantokrator is completely irrelevant now that Holmgang doesn't require a target and doesn't bind you.
It's not irrelevant because duration is still a thing. A PLD can pop Hallowed and sit there for pretty much all the aoes without paying attention, a WAR popping Holmgang is going to have to move for a bit before or after the Holmgang because it doesn't last long enough. And speaking of duration, because other people have brought up WAR being able to Holmgang multiple Ultimate Embraces in O8S, the extra duration on Hallowed/Living Dead let PLD/DRK mitigate both an Ultimate Embrace and a Hyperdrive in the same invuln.

Quote Originally Posted by Lyth View Post
As if any of you would have ever agreed to sit in a corner and do zero dps just because your BRD or SCH wasn't willing to bait that mechanic in the first place. Yeah, right
You can't speak for everyone. All of my O11S clears had me sitting in a corner with Hallowed, maybe casting a couple of Holy Spirits. Completely ignoring a mechanic can be more valuable than extra DPS when you're not in danger of hitting enrage or trying to speedrun.