- GNBs would complain if DRK could apply a regen to everyone, while they can only apply it to one person. Applying a Vulnerability Up to enemies would make DRK a required meta and they want to move away from metas.
- Scourge being apart of a combo I am alright with, but they might just get accused of copying PLD's Goring Blade. Constant HoT would probably be OP, especially when both Syphon Strike and Souleater apply a shield AND restore HP. On their own all of the heals and shields would have to be extremely weak to be balanced or it would be the king of all tanks that can solo 8-person content. Removing MP regen makes no sense for an MP-centric tank.
- Darkside having haste would be alright, but odd for a Job that specialises in long, heavy blades that would probably slow most people down. Blood Weapon further increasing HP and doubling the effectiveness of the aforementioned heals and shields would make them twice as overpowered. Restoring MP is alright though.
- Dark Passenger was basically rebranded Flood of Shadow and refreshes Darkside, so it wasn't really removed, was it? It's just a rework of it.
- I too will miss Abyssal Drain spam, but as long as we have an AoE combo? Abyssal Drain looks and functions similar to Tenebrous Blast from Dissidia, so maybe they just used a different name for it. At least we can use it once.
- I too will miss Dark Arts and wouldn't mind it back in any form. Your solution would increase the potency of spells, but our spells are AoEs and Unmend. The rest are weaponskills or actions, so Dark Arts would only affect AoEs. They would most likely have to reduce potencies elsewhere to compensate for it as well.
- If there is one magic tank, and all the others can mitigate physical or both, then they will always complement eachother in a raid or trial. If there is one physical tank, and all the others can mitigate magic or both, they will always complement eachother in a raid or trial.
- Why does Carve and Spit's potency and cooldown matter? As long as the tank as a whole is doing the damage the other ones are.
- SE obviously disagrees that Salted Earth's recast is able to stay the same in Shadowbringers.
- I'm indifferent about Delirium guaranteeing Direct Crits. But some people will just complain it's copying WAR even more.
- A better solution might be to grant Dark Arts when the shield dips below 70%.
- You'd really make Living Shadow a DoT? That seems boring and like every other job in comparison.
- I agree about Living Dead. Living Dead and Walking Dead both need to be 20 seconds to be effective during big pulls. It usually expires before I would reach 1 HP or when I enter Walking Dead the healer thinks I'm dead and only realises I've used it when I've been surviving with 1 HP for 8 seconds and doesn't heal me in time.


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